mlsanityData to 14 Oct 2026

Reinforcement Learning Agent for a 2D Shooter Game

arXiv 2509.15042 ↗First posted 18 Sep 2025cs.LG cs.AIcited by 0

On the map: Offline RL and imitation learning from data → Imitation learning methods

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Abstract (arXiv)

Reinforcement learning agents in complex game environments often suffer from sparse rewards, training instability, and poor sample efficiency. This paper presents a hybrid training approach that combines offline imitation learning with online reinforcement learning for a 2D shooter game agent. We implement a multi-head neural network with separate outputs for behavioral cloning and Q-learning, unified by shared feature extraction layers with attention mechanisms. Initial experiments using pure deep Q-Networks exhibited significant instability, with agents frequently reverting to poor policies despite occasional good performance. To address this, we developed a hybrid methodology that begins with behavioral cloning on demonstration data from rule-based agents, then transitions to reinforcement learning. Our hybrid approach achieves consistently above 70% win rate against rule-based opponents, substantially outperforming pure reinforcement learning methods which showed high variance and frequent performance degradation. The multi-head architecture enables effective knowledge transfer between learning modes while maintaining training stability. Results demonstrate that combining demonstration-based initialization with reinforcement learning optimization provides a robust solution for developing game AI agents in complex multi-agent environments where pure exploration proves insufficient.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Imitation learning methods, one of 13 directions in Offline RL and imitation learning from data. Builds on 7 of its 17 references that are in the map. First posted on arXiv 18 Sep 2025.

Builds on

7 of 17 references.

Closest ancestors · 3

Same direction, newest first

  1. 2024Behavioural Cloning in VizDoom8 Jan
  2. 2019SQIL: Imitation Learning via Reinforcement Learning with Sparse Rewards27 May
  3. 2018Behavioral Cloning from Observation4 May

Other references · 4

  1. 2016End to End Learning for Self-Driving Carscited by 1,009
  2. 2018QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulationcited by 743
  3. 2017Deep Reinforcement Learning: An Overviewcited by 333
  4. 2016ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learningcited by 179

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Close in wording, no citation either way

  1. 2023Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games
  2. 2021Reinforcement Learning In Two Player Zero Sum Simultaneous Action Games
  3. 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games
  4. 2025A Hierarchical Hybrid AI Approach: Integrating Deep Reinforcement Learning and Scripted Agents in Combat Simulations
  5. 2021Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents
  6. 2018Imitation Learning with Concurrent Actions in 3D Games
  7. 2023Inverse Factorized Q-Learning for Cooperative Multi-agent Imitation Learning
  8. 2019Hybrid Reinforcement Learning with Expert State Sequences