Evaluating and Modelling Hanabi-Playing Agents
Not on the map. Why?
Abstract (arXiv)
Agent modelling involves considering how other agents will behave, in order to influence your own actions. In this paper, we explore the use of agent modelling in the hidden-information, collaborative card game Hanabi. We implement a number of rule-based agents, both from the literature and of our own devising, in addition to an Information Set Monte Carlo Tree Search (IS-MCTS) agent. We observe poor results from IS-MCTS, so construct a new, predictor version that uses a model of the agents with which it is paired. We observe a significant improvement in game-playing strength from this agent in comparison to IS-MCTS, resulting from its consideration of what the other agents in a game would do. In addition, we create a flawed rule-based agent to highlight the predictor's capabilities with such an agent.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Apr 2017.
Builds on
No reference list yet.
Built on by
Citing papers per year: 2021: 5; 2022: 1; 2023: 1; 2024: 0; 2025: 0; 2026: 2.
9 papers.
- 2021Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabicited by 37
- 2022Any-Play: An Intrinsic Augmentation for Zero-Shot Coordinationcited by 22
- 2021Learned Belief Search: Efficiently Improving Policies in Partially Observable Settingscited by 10
- 2021Collaborative Agent Gameplay in the Pandemic Board Gamecited by 3
- 2021Cogment: Open Source Framework For Distributed Multi-actor Training, Deployment & Operationscited by 3
- 2021Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemiccited by 1
- 2023Behavioral Differences is the Key of Ad-hoc Team Cooperation in Multiplayer Games Hanabicited by 1
- 2026Measuring Successful Cooperation in Human-AI Teamwork: Development and Validation of the Perceived Cooperativity and Teaming Perception Scalescited by 0
- 2026JaxAHT: A JAX-Based Library for Ad Hoc Teamworkcited by 0
- 2026JaxAHT: A JAX-Based Library for Ad Hoc Teamwork12 Sep 2026
- 2026Measuring Successful Cooperation in Human-AI Teamwork: Development and Validation of the Perceived Cooperativity and Teaming Perception Scales27 Apr 2026
- 2023Behavioral Differences is the Key of Ad-hoc Team Cooperation in Multiplayer Games Hanabi12 Mar 2023
- 2022Any-Play: An Intrinsic Augmentation for Zero-Shot Coordination28 Jan 2022
- 2021Evaluation of Human-AI Teams for Learned and Rule-Based Agents in Hanabi15 Jul 2021
- 2021Cogment: Open Source Framework For Distributed Multi-actor Training, Deployment & Operations21 Jun 2021
- 2021Learned Belief Search: Efficiently Improving Policies in Partially Observable Settings16 Jun 2021
- 2021Playing Against the Board: Rolling Horizon Evolutionary Algorithms Against Pandemic28 Mar 2021
- 2021Collaborative Agent Gameplay in the Pandemic Board Game21 Mar 2021