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Evaluating and Modelling Hanabi-Playing Agents

arXiv 1704.07069 ↗First posted 24 Apr 2017cs.AIcited by 9

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Abstract (arXiv)

Agent modelling involves considering how other agents will behave, in order to influence your own actions. In this paper, we explore the use of agent modelling in the hidden-information, collaborative card game Hanabi. We implement a number of rule-based agents, both from the literature and of our own devising, in addition to an Information Set Monte Carlo Tree Search (IS-MCTS) agent. We observe poor results from IS-MCTS, so construct a new, predictor version that uses a model of the agents with which it is paired. We observe a significant improvement in game-playing strength from this agent in comparison to IS-MCTS, resulting from its consideration of what the other agents in a game would do. In addition, we create a flawed rule-based agent to highlight the predictor's capabilities with such an agent.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). First posted on arXiv 24 Apr 2017.

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Citing papers per year: 2021: 5; 2022: 1; 2023: 1; 2024: 0; 2025: 0; 2026: 2.

9 papers.