Fast and Furious Learning in Zero-Sum Games: Vanishing Regret with Non-Vanishing Step Sizes
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Abstract (arXiv)
We show for the first time, to our knowledge, that it is possible to reconcile in online learning in zero-sum games two seemingly contradictory objectives: vanishing time-average regret and non-vanishing step sizes. This phenomenon, that we coin ``fast and furious" learning in games, sets a new benchmark about what is possible both in max-min optimization as well as in multi-agent systems. Our analysis does not depend on introducing a carefully tailored dynamic. Instead we focus on the most well studied online dynamic, gradient descent. Similarly, we focus on the simplest textbook class of games, two-agent two-strategy zero-sum games, such as Matching Pennies. Even for this simplest of benchmarks the best known bound for total regret, prior to our work, was the trivial one of O(T), which is immediately applicable even to a non-learning agent. Based on a tight understanding of the geometry of the non-equilibrating trajectories in the dual space we prove a regret bound of Theta(√T) matching the well known optimal bound for adaptive step sizes in the online setting. This guarantee holds for all fixed step-sizes without having to know the time horizon in advance and adapt the fixed step-size accordingly. As a corollary, we establish that even with fixed learning rates the time-average of mixed strategies, utilities converge to their exact Nash equilibrium values.
Key facts. Cited by 14 papers in the map (data through 7 Oct 2026). First posted on arXiv 11 May 2019.
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Citing papers per year: 2021: 6; 2022: 2; 2023: 2; 2024: 1; 2025: 3.
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- 2021Near-Optimal No-Regret Learning in General Gamescited by 85
- 2022Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergencecited by 54
- 2022Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Gamescited by 35
- 2021Follow-the-Regularized-Leader Routes to Chaos in Routing Gamescited by 9
- 2021Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascentcited by 8
- 2021Forward Looking Best-Response Multiplicative Weights Update Methods for Bilinear Zero-sum Gamescited by 6
- 2021Online Optimization in Games via Control Theory: Connecting Regret, Passivity and Poincar'e Recurrencecited by 3
- 2021Evolutionary Dynamics and Phi-Regret Minimization in Gamescited by 2
- 2025Optimism Without Regularization: Constant Regret in Zero-Sum Gamescited by 2
- 2024Configurable Mirror Descent: Towards a Unification of Decision Makingcited by 1
- 2025Regret Minimization in Population Network Games: Vanishing Heterogeneity and Convergence to Equilibriacited by 1
- 2023Chaos persists in large-scale multi-agent learning despite adaptive learning ratescited by 0
- 2025Regret Minimization in Population Network Games: Vanishing Heterogeneity and Convergence to Equilibria23 Jul 2025
- 2025Optimism Without Regularization: Constant Regret in Zero-Sum Games20 Jun 2025
- 2025Langevin Multiplicative Weights Update with Applications in Polynomial Portfolio Management26 Feb 2025
- 2024Configurable Mirror Descent: Towards a Unification of Decision Making20 May 2024
- 2023Stability of Multi-Agent Learning in Competitive Networks: Delaying the Onset of Chaos19 Dec 2023
- 2023Chaos persists in large-scale multi-agent learning despite adaptive learning rates1 Jun 2023
- 2022Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Games25 Apr 2022
- 2022Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence8 Feb 2022
- 2021Near-Optimal No-Regret Learning in General Games16 Aug 2021
- 2021Evolutionary Dynamics and Phi-Regret Minimization in Games28 Jun 2021
- 2021Online Optimization in Games via Control Theory: Connecting Regret, Passivity and Poincar'e Recurrence9 Jun 2021
- 2021Forward Looking Best-Response Multiplicative Weights Update Methods for Bilinear Zero-sum Games7 Jun 2021
2 more
- 2021Near-Optimal No-Regret Learning in General Gamescited by 85
- 2022Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergencecited by 54
- 2022Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Gamescited by 35
- 2021Follow-the-Regularized-Leader Routes to Chaos in Routing Gamescited by 9
- 2021Solving Min-Max Optimization with Hidden Structure via Gradient Descent Ascentcited by 8
- 2021Forward Looking Best-Response Multiplicative Weights Update Methods for Bilinear Zero-sum Gamescited by 6
- 2021Online Optimization in Games via Control Theory: Connecting Regret, Passivity and Poincar'e Recurrencecited by 3
- 2021Evolutionary Dynamics and Phi-Regret Minimization in Gamescited by 2
- 2025Optimism Without Regularization: Constant Regret in Zero-Sum Gamescited by 2
- 2024Configurable Mirror Descent: Towards a Unification of Decision Makingcited by 1
- 2025Regret Minimization in Population Network Games: Vanishing Heterogeneity and Convergence to Equilibriacited by 1
- 2023Chaos persists in large-scale multi-agent learning despite adaptive learning ratescited by 0
12 most cited of 14 All 14 (JSON)
- 2025Regret Minimization in Population Network Games: Vanishing Heterogeneity and Convergence to Equilibria23 Jul 2025
- 2025Optimism Without Regularization: Constant Regret in Zero-Sum Games20 Jun 2025
- 2025Langevin Multiplicative Weights Update with Applications in Polynomial Portfolio Management26 Feb 2025
- 2024Configurable Mirror Descent: Towards a Unification of Decision Making20 May 2024
- 2023Stability of Multi-Agent Learning in Competitive Networks: Delaying the Onset of Chaos19 Dec 2023
- 2023Chaos persists in large-scale multi-agent learning despite adaptive learning rates1 Jun 2023
- 2022Uncoupled Learning Dynamics with O(log T) Swap Regret in Multiplayer Games25 Apr 2022
- 2022Independent Policy Gradient for Large-Scale Markov Potential Games: Sharper Rates, Function Approximation, and Game-Agnostic Convergence8 Feb 2022
- 2021Near-Optimal No-Regret Learning in General Games16 Aug 2021
- 2021Evolutionary Dynamics and Phi-Regret Minimization in Games28 Jun 2021
- 2021Online Optimization in Games via Control Theory: Connecting Regret, Passivity and Poincar'e Recurrence9 Jun 2021
- 2021Forward Looking Best-Response Multiplicative Weights Update Methods for Bilinear Zero-sum Games7 Jun 2021
12 newest of 14 All 14 (JSON)