PlayVirtual: Augmenting Cycle-Consistent Virtual Trajectories for Reinforcement Learning
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Abstract (arXiv)
Learning good feature representations is important for deep reinforcement learning (RL). However, with limited experience, RL often suffers from data inefficiency for training. For un-experienced or less-experienced trajectories (i.e., state-action sequences), the lack of data limits the use of them for better feature learning. In this work, we propose a novel method, dubbed PlayVirtual, which augments cycle-consistent virtual trajectories to enhance the data efficiency for RL feature representation learning. Specifically, PlayVirtual predicts future states in the latent space based on the current state and action by a dynamics model and then predicts the previous states by a backward dynamics model, which forms a trajectory cycle. Based on this, we augment the actions to generate a large amount of virtual state-action trajectories. Being free of groudtruth state supervision, we enforce a trajectory to meet the cycle consistency constraint, which can significantly enhance the data efficiency. We validate the effectiveness of our designs on the Atari and DeepMind Control Suite benchmarks. Our method achieves the state-of-the-art performance on both benchmarks.
Key facts. Cited by 41 papers in the map (data through 7 Oct 2026). Builds on 55 of its 70 references that are in the map. First posted on arXiv 8 Jun 2021.
Builds on
55 of 70 references.
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50 most cited of 55 All 55 (JSON)
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Citing papers per year: 2021: 3; 2022: 14; 2023: 9; 2024: 6; 2025: 5; 2026: 4.
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