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Learning the Generalizable Manipulation Skills on Soft-body Tasks via Guided Self-attention Behavior Cloning Policy

arXiv 2410.05756 ↗First posted 8 Oct 2024cs.RO cs.AIcited by 0

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Abstract (arXiv)

Embodied AI represents a paradigm in AI research where artificial agents are situated within and interact with physical or virtual environments. Despite the recent progress in Embodied AI, it is still very challenging to learn the generalizable manipulation skills that can handle large deformation and topological changes on soft-body objects, such as clay, water, and soil. In this work, we proposed an effective policy, namely GP2E behavior cloning policy, which can guide the agent to learn the generalizable manipulation skills from soft-body tasks, including pouring, filling, hanging, excavating, pinching, and writing. Concretely, we build our policy from three insights:(1) Extracting intricate semantic features from point cloud data and seamlessly integrating them into the robot's end-effector frame; (2) Capturing long-distance interactions in long-horizon tasks through the incorporation of our guided self-attention module; (3) Mitigating overfitting concerns and facilitating model convergence to higher accuracy levels via the introduction of our two-stage fine-tuning strategy. Through extensive experiments, we demonstrate the effectiveness of our approach by achieving the 1st prize in the soft-body track of the ManiSkill2 Challenge at the CVPR 2023 4th Embodied AI workshop. Our findings highlight the potential of our method to improve the generalization abilities of Embodied AI models and pave the way for their practical applications in real-world scenarios.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 30 of its 42 references that are in the map. First posted on arXiv 8 Oct 2024.

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30 of 42 references.

References · 30

  1. 2017Attention Is All You Needcited by 59,932
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  11. 2021Contact-GraspNet: Efficient 6-DoF Grasp Generation in Cluttered Scenescited by 213
  12. 2021ManiSkill: Generalizable Manipulation Skill Benchmark with Large-Scale Demonstrationscited by 193
18 more
  1. 2021A System for General In-Hand Object Re-Orientationcited by 155
  2. 2020SoftGym: Benchmarking Deep Reinforcement Learning for Deformable Object Manipulationcited by 118
  3. 2021PlasticineLab: A Soft-Body Manipulation Benchmark with Differentiable Physicscited by 100
  4. 2021CAT: Cross Attention in Vision Transformercited by 92
  5. 2021Q-attention: Enabling Efficient Learning for Vision-based Robotic Manipulationcited by 85
  6. 2023RoboCook: Long-Horizon Elasto-Plastic Object Manipulation with Diverse Toolscited by 75
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  8. 2021Generalization in Dexterous Manipulation via Geometry-Aware Multi-Task Learningcited by 49
  9. 2022Multi-skill Mobile Manipulation for Object Rearrangementcited by 46
  10. 2021Articulated Object Interaction in Unknown Scenes with Whole-Body Mobile Manipulationcited by 44
  11. 2022LEAGUE: Guided Skill Learning and Abstraction for Long-Horizon Manipulationcited by 32
  12. 2022Frame Mining: a Free Lunch for Learning Robotic Manipulation from 3D Point Cloudscited by 31
  13. 2021SAGCI-System: Towards Sample-Efficient, Generalizable, Compositional, and Incremental Robot Learningcited by 16
  14. 2022Learning Category-Level Generalizable Object Manipulation Policy via Generative Adversarial Self-Imitation Learning from Demonstrationscited by 15
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  16. 2022Learning from Guided Play: Improving Exploration for Adversarial Imitation Learning with Simple Auxiliary Taskscited by 10
  17. 2019Learning Hybrid Object Kinematics for Efficient Hierarchical Planning Under Uncertaintycited by 9
  18. 2023On the Efficacy of 3D Point Cloud Reinforcement Learningcited by 9

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