On Dynamic Programming Theory for Leader-Follower Stochastic Games
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Abstract (arXiv)
Leader-follower general-sum stochastic games (LF-GSSGs) model sequential decision-making under asymmetric commitment, where a leader commits to a policy and a follower best responds, yielding a strong Stackelberg equilibrium (SSE) with leader-favourable tie-breaking. This paper introduces a dynamic programming (DP) framework that applies Bellman recursion over credible sets-state abstractions formally representing all rational follower best responses under partial leader commitments-to compute SSEs. We first prove that any LF-GSSG admits a lossless reduction to a Markov decision process (MDP) over credible sets. We further establish that synthesising an optimal memoryless deterministic leader policy is NP-hard, motivating the development of ε-optimal DP algorithms with provable guarantees on leader exploitability. Experiments on standard mixed-motive benchmarks-including security games, resource allocation, and adversarial planning-demonstrate empirical gains in leader value and runtime scalability over state-of-the-art methods.
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References · 4
- 2020Solving Zero-Sum One-Sided Partially Observable Stochastic Gamescited by 12
- 2024Solving Hierarchical Information-Sharing Dec-POMDPs: An Extensive-Form Game Approachcited by 2
- 2024Optimally Solving Simultaneous-Move Dec-POMDPs: The Sequential Central Planning Approachcited by 2
- 2019Worst-Case Analysis for a Leader-follower Partially Observable Stochastic Gamecited by 1
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