Efficiently Guiding Imitation Learning Agents with Human Gaze
On the map: Offline RL and imitation learning from data → Robot manipulation imitation learning
Abstract (arXiv)
Human gaze is known to be an intention-revealing signal in human demonstrations of tasks. In this work, we use gaze cues from human demonstrators to enhance the performance of agents trained via three popular imitation learning methods -- behavioral cloning (BC), behavioral cloning from observation (BCO), and Trajectory-ranked Reward EXtrapolation (T-REX). Based on similarities between the attention of reinforcement learning agents and human gaze, we propose a novel approach for utilizing gaze data in a computationally efficient manner, as part of an auxiliary loss function, which guides a network to have higher activations in image regions where the human's gaze fixated. This work is a step towards augmenting any existing convolutional imitation learning agent's training with auxiliary gaze data. Our auxiliary coverage-based gaze loss (CGL) guides learning toward a better reward function or policy, without adding any additional learnable parameters and without requiring gaze data at test time. We find that our proposed approach improves the performance by 95% for BC, 343% for BCO, and 390% for T-REX, averaged over 20 different Atari games. We also find that compared to a prior state-of-the-art imitation learning method assisted by human gaze (AGIL), our method achieves better performance, and is more efficient in terms of learning with fewer demonstrations. We further interpret trained CGL agents with a saliency map visualization method to explain their performance. At last, we show that CGL can help alleviate a well-known causal confusion problem in imitation learning.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data. Builds on 22 of its 56 references that are in the map. First posted on arXiv 28 Feb 2020.
Builds on
22 of 56 references.
References · 22
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2016Image-to-Image Translation with Conditional Adversarial Networkscited by 4,510
- 2016OpenAI Gymcited by 1,684
- 2016Generative Adversarial Imitation Learningcited by 1,576
- 2017Learning Robust Rewards with Adversarial Inverse Reinforcement Learningcited by 485
- 2018Behavioral Cloning from Observationcited by 482
- 2016Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimizationcited by 400
- 2018Reward learning from human preferences and demonstrations in Ataricited by 314
- 2019Extrapolating Beyond Suboptimal Demonstrations via Inverse Reinforcement Learning from Observationscited by 256
- 2016What do different evaluation metrics tell us about saliency models?cited by 184
- 2018Playing hard exploration games by watching YouTubecited by 98
- 2016Label-Free Supervision of Neural Networks with Physics and Domain Knowledgecited by 74
10 more
- 2019Leveraging Human Guidance for Deep Reinforcement Learning Taskscited by 42
- 2017A survey of robot learning from demonstrations for Human-Robot Collaborationcited by 38
- 2018Adversarial Imitation via Variational Inverse Reinforcement Learningcited by 36
- 2018AGIL: Learning Attention from Human for Visuomotor Taskscited by 32
- 2018Inverse reinforcement learning for video gamescited by 26
- 2019Periphery-Fovea Multi-Resolution Driving Model guided by Human Attentioncited by 19
- 2016Learning Transferable Policies for Monocular Reactive MAV Controlcited by 18
- 2015Towards Dropout Training for Convolutional Neural Networkscited by 17
- 2019Understanding Teacher Gaze Patterns for Robot Learningcited by 12
- 2019Gaze Training by Modulated Dropout Improves Imitation Learningcited by 10
Built on by
Citing papers per year: 2020: 1; 2021: 3; 2022: 0; 2023: 0; 2024: 2.
6 papers.
- 2021Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Taskscited by 13
- 2020Selective Eye-gaze Augmentation To Enhance Imitation Learning In Atari Gamescited by 6
- 2024Learning Memory Mechanisms for Decision Making through Demonstrationscited by 6
- 2021Imitation Learning with Human Eye Gaze via Multi-Objective Predictioncited by 4
- 2021Improving Reinforcement Learning with Human Assistance: An Argument for Human Subject Studies with HIPPO Gymcited by 3
- 2024Tell me why: Training preferences-based RL with human preferences and step-level explanationscited by 1
- 2024Learning Memory Mechanisms for Decision Making through Demonstrations12 Nov 2024
- 2024Tell me why: Training preferences-based RL with human preferences and step-level explanations23 May 2024
- 2021Recent Advances in Leveraging Human Guidance for Sequential Decision-Making Tasks13 Jul 2021
- 2021Imitation Learning with Human Eye Gaze via Multi-Objective Prediction25 Feb 2021
- 2021Improving Reinforcement Learning with Human Assistance: An Argument for Human Subject Studies with HIPPO Gym2 Feb 2021
- 2020Selective Eye-gaze Augmentation To Enhance Imitation Learning In Atari Games5 Dec 2020
Similar, not cited
Close in wording, no citation either way
- 2025GABRIL: Gaze-Based Regularization for Mitigating Causal Confusion in Imitation Learning
- 2025Where Do Humans Look When Demonstrating to Robots? Human Gaze Behavior in Pick-and-Place Tasks Across Demonstration Devices
- 2025Gaze-Guided Task Decomposition for Imitation Learning in Robotic Manipulation
- 2019Utilizing Eye Gaze to Enhance the Generalization of Imitation Networks to Unseen Environments
- 2026TAVIS: A Benchmark for Egocentric Active Vision and Anticipatory Gaze in Imitation Learning
- 2020Predicting Goal-directed Human Attention Using Inverse Reinforcement Learning
- 2023PIRLNav: Pretraining with Imitation and RL Finetuning for ObjectNav
- 2023Imitator Learning: Achieve Out-of-the-Box Imitation Ability in Variable Environments