Deep Robot Sketching: An application of Deep Q-Learning Networks for human-like sketching
On the map: Deep reinforcement learning methods → Deep RL algorithms and representations
Abstract (arXiv)
The current success of Reinforcement Learning algorithms for its performance in complex environments has inspired many recent theoretical approaches to cognitive science. Artistic environments are studied within the cognitive science community as rich, natural, multi-sensory, multi-cultural environments. In this work, we propose the introduction of Reinforcement Learning for improving the control of artistic robot applications. Deep Q-learning Neural Networks (DQN) is one of the most successful algorithms for the implementation of Reinforcement Learning in robotics. DQN methods generate complex control policies for the execution of complex robot applications in a wide set of environments. Current art painting robot applications use simple control laws that limits the adaptability of the frameworks to a set of simple environments. In this work, the introduction of DQN within an art painting robot application is proposed. The goal is to study how the introduction of a complex control policy impacts the performance of a basic art painting robot application. The main expected contribution of this work is to serve as a first baseline for future works introducing DQN methods for complex art painting robot frameworks. Experiments consist of real world executions of human drawn sketches using the DQN generated policy and TEO, the humanoid robot. Results are compared in terms of similarity and obtained reward with respect to the reference inputs
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 7 of its 28 references that are in the map. First posted on arXiv 1 Feb 2024.
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7 of 28 references.
References · 7
- 2014Adam: A Method for Stochastic Optimizationcited by 37,240
- 2015Deep Reinforcement Learning with Double Q-learningcited by 1,745
- 2015End-to-End Training of Deep Visuomotor Policiescited by 875
- 2018Learning to Walk via Deep Reinforcement Learningcited by 158
- 2017CAN: Creative Adversarial Networks, Generating "Art" by Learning About Styles and Deviating from Style Normscited by 96
- 2019Unsupervised Doodling and Painting with Improved SPIRALcited by 21
- 2021Extended Version of GTGraffiti: Spray Painting Graffiti Art from Human Painting Motions with a Cable Driven Parallel Robotcited by 2
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- 2018DQN-TAMER: Human-in-the-Loop Reinforcement Learning with Intractable Feedback
- 2024Coarse-to-fine Q-Network with Action Sequence for Data-Efficient Reinforcement Learning
- 2025Deep Reinforcement Learning in Applied Control: Challenges, Analysis, and Insights
- 2024Deep Reinforcement Learning for Robotics: A Survey of Real-World Successes
- 2024Research on Autonomous Robots Navigation based on Reinforcement Learning