Imitation and Adaptation Based on Consistency: A Quadruped Robot Imitates Animals from Videos Using Deep Reinforcement Learning
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Abstract (arXiv)
The essence of quadrupeds' movements is the movement of the center of gravity, which has a pattern in the action of quadrupeds. However, the gait motion planning of the quadruped robot is time-consuming. Animals in nature can provide a large amount of gait information for robots to learn and imitate. Common methods learn animal posture with a motion capture system or numerous motion data points. In this paper, we propose a video imitation adaptation network (VIAN) that can imitate the action of animals and adapt it to the robot from a few seconds of video. The deep learning model extracts key points during animal motion from videos. The VIAN eliminates noise and extracts key information of motion with a motion adaptor, and then applies the extracted movements function as the motion pattern into deep reinforcement learning (DRL). To ensure similarity between the learning result and the animal motion in the video, we introduce rewards that are based on the consistency of the motion. DRL explores and learns to maintain balance from movement patterns from videos, imitates the action of animals, and eventually, allows the model to learn the gait or skills from short motion videos of different animals and to transfer the motion pattern to the real robot.
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 18 of its 36 references that are in the map. First posted on arXiv 2 Mar 2022.
Builds on
18 of 36 references.
References · 18
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- 2020Multi-Layered Safety for Legged Robots via Control Barrier Functions and Model Predictive Controlcited by 20
6 more
- 2020Robust Quadruped Jumping via Deep Reinforcement Learningcited by 18
- 2021Learn Goal-Conditioned Policy with Intrinsic Motivation for Deep Reinforcement Learningcited by 15
- 2019Iterative Reinforcement Learning Based Design of Dynamic Locomotion Skills for Cassiecited by 13
- 2020Zero-Shot Terrain Generalization for Visual Locomotion Policiescited by 13
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- 2017Fast Trajectory Optimization for Legged Robots using Vertex-based ZMP Constraintscited by 5
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