mlsanityData to 14 Oct 2026

Grounding Video Models to Actions through Goal Conditioned Exploration

arXiv 2411.07223 ↗First posted 11 Nov 2024cs.RO cs.AI cs.CVcited by 26

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Abstract (arXiv)

Large video models, pretrained on massive amounts of Internet video, provide a rich source of physical knowledge about the dynamics and motions of objects and tasks. However, video models are not grounded in the embodiment of an agent, and do not describe how to actuate the world to reach the visual states depicted in a video. To tackle this problem, current methods use a separate vision-based inverse dynamic model trained on embodiment-specific data to map image states to actions. Gathering data to train such a model is often expensive and challenging, and this model is limited to visual settings similar to the ones in which data are available. In this paper, we investigate how to directly ground video models to continuous actions through self-exploration in the embodied environment -- using generated video states as visual goals for exploration. We propose a framework that uses trajectory level action generation in combination with video guidance to enable an agent to solve complex tasks without any external supervision, e.g., rewards, action labels, or segmentation masks. We validate the proposed approach on 8 tasks in Libero, 6 tasks in MetaWorld, 4 tasks in Calvin, and 12 tasks in iThor Visual Navigation. We show how our approach is on par with or even surpasses multiple behavior cloning baselines trained on expert demonstrations while without requiring any action annotations.

Key facts. Cited by 26 papers in the map (data through 14 Oct 2026). Builds on 64 of its 69 references that are in the map. First posted on arXiv 11 Nov 2024.

Builds on

64 of 69 references.

References · 64

  1. 2015Deep Residual Learning for Image Recognitioncited by 52,096
  2. 2022Photorealistic Text-to-Image Diffusion Models with Deep Language Understandingcited by 6,355
  3. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
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  11. 2019Meta-World: A Benchmark and Evaluation for Multi-Task and Meta Reinforcement Learningcited by 1,204
  12. 2017Curiosity-driven Exploration by Self-supervised Predictioncited by 1,194
38 more
  1. 2024WorldSimBench: Towards Video Generation Models as World Simulatorscited by 881
  2. 2017AI2-THOR: An Interactive 3D Environment for Visual AIcited by 869
  3. 2018Diversity is All You Need: Learning Skills without a Reward Functioncited by 752
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  14. 2020Planning to Explore via Self-Supervised World Modelscited by 368
  15. 2023Unleashing Large-Scale Video Generative Pre-training for Visual Robot Manipulationcited by 364
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  17. 2023Zero-Shot Robotic Manipulation with Pretrained Image-Editing Diffusion Modelscited by 269
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  19. 2023Any-point Trajectory Modeling for Policy Learningcited by 215
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Citing papers per year: 2025: 15; 2026: 11.

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  3. 2025Medical World Model: Generative Simulation of Tumor Evolution for Treatment Planningcited by 34
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  5. 2025WristWorld: Generating Wrist-Views via 4D World Models for Robotic Manipulationcited by 23
  6. 2026RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulationcited by 19
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  10. 2025Video2Act: A Dual-System Video Diffusion Policy with Robotic Spatio-Motional Modelingcited by 13
  11. 20253D Flow Diffusion Policy: Visuomotor Policy Learning via Generating Flow in 3D Spacecited by 9
  12. 2025CoVAR: Co-generation of Video and Action for Robotic Manipulation via Multi-Modal Diffusioncited by 9
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  2. 2026From World Models to World Action Models: A Concise Tutorial for Roboticscited by 4
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  4. 2025Learning Skills from Action-Free Videoscited by 3
  5. 2026Unsupervised Decomposition and Recombination with Discriminator-Driven Diffusion Modelscited by 3
  6. 2026Grounding Generated Videos in Feasible Plans via World Modelscited by 3
  7. 2025Towards a Generalizable Bimanual Foundation Policy via Flow-based Video Predictioncited by 2
  8. 2026Spatially Prompted Visual Trajectory Prediction for Egocentric Manipulationcited by 1
  9. 2025PEDRA: Evaluating the Realism of Pedestrian Dynamics in Video Generationcited by 0
  10. 2025Envision: Embodied Visual Planning via Goal-Imagery Video Diffusioncited by 0
  11. 2026MicroVerse: A Preliminary Exploration Toward a Micro-World Simulationcited by 0
  12. 2026Draft-and-Target Sampling for Video Generation Policycited by 0
  13. 2026Skytopia: Monocular Drone Navigation with Action-Conditioned Latent World Modelscited by 0
  14. 2026Disentangling Task-Relevant Latent Dynamics for Reward Modelingcited by 0