Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learning
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Abstract (arXiv)
Many real-world problems, such as network packet routing and urban traffic control, are naturally modeled as multi-agent reinforcement learning (RL) problems. However, existing multi-agent RL methods typically scale poorly in the problem size. Therefore, a key challenge is to translate the success of deep learning on single-agent RL to the multi-agent setting. A major stumbling block is that independent Q-learning, the most popular multi-agent RL method, introduces nonstationarity that makes it incompatible with the experience replay memory on which deep Q-learning relies. This paper proposes two methods that address this problem: 1) using a multi-agent variant of importance sampling to naturally decay obsolete data and 2) conditioning each agent's value function on a fingerprint that disambiguates the age of the data sampled from the replay memory. Results on a challenging decentralised variant of StarCraft unit micromanagement confirm that these methods enable the successful combination of experience replay with multi-agent RL.
Key facts. Cited by 114 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Feb 2017.
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Citing papers per year: 2019: 1; 2020: 0; 2021: 37; 2022: 23; 2023: 19; 2024: 12; 2025: 14; 2026: 8.
114 papers.
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