Learning from Good Trajectories in Offline Multi-Agent Reinforcement Learning
On the map: Offline RL and imitation learning from data → Offline multi-agent RL
Abstract (arXiv)
Offline multi-agent reinforcement learning (MARL) aims to learn effective multi-agent policies from pre-collected datasets, which is an important step toward the deployment of multi-agent systems in real-world applications. However, in practice, each individual behavior policy that generates multi-agent joint trajectories usually has a different level of how well it performs. e.g., an agent is a random policy while other agents are medium policies. In the cooperative game with global reward, one agent learned by existing offline MARL often inherits this random policy, jeopardizing the performance of the entire team. In this paper, we investigate offline MARL with explicit consideration on the diversity of agent-wise trajectories and propose a novel framework called Shared Individual Trajectories (SIT) to address this problem. Specifically, an attention-based reward decomposition network assigns the credit to each agent through a differentiable key-value memory mechanism in an offline manner. These decomposed credits are then used to reconstruct the joint offline datasets into prioritized experience replay with individual trajectories, thereafter agents can share their good trajectories and conservatively train their policies with a graph attention network (GAT) based critic. We evaluate our method in both discrete control (i.e., StarCraft II and multi-agent particle environment) and continuous control (i.e, multi-agent mujoco). The results indicate that our method achieves significantly better results in complex and mixed offline multi-agent datasets, especially when the difference of data quality between individual trajectories is large.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). Placed in Offline multi-agent RL, one of 13 directions in Offline RL and imitation learning from data. Builds on 32 of its 44 references that are in the map. First posted on arXiv 28 Nov 2022.
Builds on
32 of 44 references.
Closest ancestors · 1
Same direction, newest first
- 2021Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning7 Jun
Other references · 31
- 2017Graph Attention Networkscited by 8,923
- 2020Conservative Q-Learning for Offline Reinforcement Learningcited by 1,809
- 2016OpenAI Gymcited by 1,736
- 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,558
- 2018Off-Policy Deep Reinforcement Learning without Explorationcited by 1,241
- 2015Prioritized Experience Replaycited by 1,099
- 2021A Minimalist Approach to Offline Reinforcement Learningcited by 899
- 2019Stabilizing Off-Policy Q-Learning via Bootstrapping Error Reductioncited by 840
- 2018Deep Reinforcement Learning in a Handful of Trials using Probabilistic Dynamics Modelscited by 774
- 2018QMIX: Monotonic Value Function Factorisation for Deep Multi-Agent Reinforcement Learningcited by 708
- 2020AWAC: Accelerating Online Reinforcement Learning with Offline Datasetscited by 671
- 2019Behavior Regularized Offline Reinforcement Learningcited by 662
19 more
- 2019The StarCraft Multi-Agent Challengecited by 597
- 2016Deep Exploration via Bootstrapped DQNcited by 527
- 2016Safe, Multi-Agent, Reinforcement Learning for Autonomous Drivingcited by 311
- 2020Critic Regularized Regressioncited by 275
- 2020FACMAC: Factored Multi-Agent Centralised Policy Gradientscited by 178
- 2017Deep Decentralized Multi-task Multi-Agent Reinforcement Learning under Partial Observabilitycited by 148
- 2017Stabilising Experience Replay for Deep Multi-Agent Reinforcement Learningcited by 117
- 2020Shared Experience Actor-Critic for Multi-Agent Reinforcement Learningcited by 116
- 2020Qatten: A General Framework for Cooperative Multiagent Reinforcement Learningcited by 81
- 2016Control of Memory, Active Perception, and Action in Minecraftcited by 61
- 2019Experience Replay Optimizationcited by 48
- 2018Deep Reinforcement Learning for Swarm Systemscited by 45
- 2021Shapley Counterfactual Credits for Multi-Agent Reinforcement Learningcited by 38
- 2017Lenient Multi-Agent Deep Reinforcement Learningcited by 35
- 2021Offline Decentralized Multi-Agent Reinforcement Learningcited by 33
- 2021Regularized Behavior Value Estimationcited by 32
- 2020Q-value Path Decomposition for Deep Multiagent Reinforcement Learningcited by 24
- 2019Action Semantics Network: Considering the Effects of Actions in Multiagent Systemscited by 19
- 2020Learning to Sample with Local and Global Contexts in Experience Replay Buffercited by 10
Built on by
Citing papers per year: 2023: 1; 2024: 5; 2025: 3; 2026: 3.
12 papers.
- 2024A2PO: Towards Effective Offline Reinforcement Learning from an Advantage-aware Perspectivecited by 11
- 2024Dispelling the Mirage of Progress in Offline MARL through Standardised Baselines and Evaluationcited by 9
- 2025OM2P: Offline Multi-Agent Mean-Flow Policycited by 8
- 2024Coordination Failure in Cooperative Offline MARLcited by 5
- 2025Active Advantage-Aligned Online Reinforcement Learning with Offline Datacited by 5
- 2024Select to Perfect: Imitating desired behavior from large multi-agent datacited by 4
- 2024Putting Data at the Centre of Offline Multi-Agent Reinforcement Learningcited by 4
- 2025Offline Multi-agent Reinforcement Learning via Sequential Score Decompositioncited by 4
- 2023Efficient Communication via Self-supervised Information Aggregation for Online and Offline Multi-agent Reinforcement Learningcited by 2
- 2026C-TRAIL: A Commonsense World Framework for Trajectory Planning in Autonomous Drivingcited by 1
- 2026TOUR: A Trajectory-Level Unlearning Benchmark for Offline Reinforcement Learningcited by 1
- 2026Federated Agent Optimizationcited by 0
- 2026Federated Agent Optimization1 Oct 2026
- 2026TOUR: A Trajectory-Level Unlearning Benchmark for Offline Reinforcement Learning23 Jul 2026
- 2026C-TRAIL: A Commonsense World Framework for Trajectory Planning in Autonomous Driving31 Mar 2026
- 2025OM2P: Offline Multi-Agent Mean-Flow Policy8 Aug 2025
- 2025Offline Multi-agent Reinforcement Learning via Sequential Score Decomposition9 May 2025
- 2025Active Advantage-Aligned Online Reinforcement Learning with Offline Data11 Feb 2025
- 2024Putting Data at the Centre of Offline Multi-Agent Reinforcement Learning18 Sep 2024
- 2024Coordination Failure in Cooperative Offline MARL1 Jul 2024
- 2024Dispelling the Mirage of Progress in Offline MARL through Standardised Baselines and Evaluation13 Jun 2024
- 2024Select to Perfect: Imitating desired behavior from large multi-agent data6 May 2024
- 2024A2PO: Towards Effective Offline Reinforcement Learning from an Advantage-aware Perspective12 Mar 2024
- 2023Efficient Communication via Self-supervised Information Aggregation for Online and Offline Multi-agent Reinforcement Learning19 Feb 2023
Similar, not cited
Close in wording, no citation either way
- 2024Offline Multi-Agent Reinforcement Learning via In-Sample Sequential Policy Optimization
- 2026Puzzle it Out: Local-to-Global World Model for Offline Multi-Agent Reinforcement Learning
- 2021Offline Pre-trained Multi-Agent Decision Transformer: One Big Sequence Model Tackles All SMAC Tasks
- 2023AlberDICE: Addressing Out-Of-Distribution Joint Actions in Offline Multi-Agent RL via Alternating Stationary Distribution Correction Estimation
- 2024ComaDICE: Offline Cooperative Multi-Agent Reinforcement Learning with Stationary Distribution Shift Regularization
- 2023MACCA: Offline Multi-agent Reinforcement Learning with Causal Credit Assignment
- 2025Scalable Multi-Agent Offline Reinforcement Learning and the Role of Information
- 2025O-MAPL: Offline Multi-agent Preference Learning