Generative AI for Character Animation: A Comprehensive Survey of Techniques, Applications, and Future Directions
Not on the map. Why?
Abstract (arXiv)
Generative AI is reshaping art, gaming, and most notably animation. Recent breakthroughs in foundation and diffusion models have reduced the time and cost of producing animated content. Characters are central animation components, involving motion, emotions, gestures, and facial expressions. The pace and breadth of advances in recent months make it difficult to maintain a coherent view of the field, motivating the need for an integrative review. Unlike earlier overviews that treat avatars, gestures, or facial animation in isolation, this survey offers a single, comprehensive perspective on all the main generative AI applications for character animation. We begin by examining the state-of-the-art in facial animation, expression rendering, image synthesis, avatar creation, gesture modeling, motion synthesis, object generation, and texture synthesis. We highlight leading research, practical deployments, commonly used datasets, and emerging trends for each area. To support newcomers, we also provide a comprehensive background section that introduces foundational models and evaluation metrics, equipping readers with the knowledge needed to enter the field. We discuss open challenges and map future research directions, providing a roadmap to advance AI-driven character-animation technologies. This survey is intended as a resource for researchers and developers entering the field of generative AI animation or adjacent fields. Resources are available at: https://github.com/llm-lab-org/Generative-AI-for-Character-Animation-Survey.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). First posted on arXiv 27 Apr 2025.
Builds on
0 of 0 references.
No references here yet.
Built on by
Citing papers per year: 2025: 2; 2026: 1.
3 papers.
- 2025MEENA (PersianMMMU): Multimodal-Multilingual Educational Exams for N-level Assessmentcited by 3
- 2025Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art Benchmarkcited by 1
- 2026Almieyar-Oryx-BloomBench: A Bilingual Multimodal Benchmark for Cognitively Informed Evaluation of Vision-Language Modelscited by 1
- 2026Almieyar-Oryx-BloomBench: A Bilingual Multimodal Benchmark for Cognitively Informed Evaluation of Vision-Language Models4 Jun 2026
- 2025Towards Reliable Human Evaluations in Gesture Generation: Insights from a Community-Driven State-of-the-Art Benchmark3 Nov 2025
- 2025MEENA (PersianMMMU): Multimodal-Multilingual Educational Exams for N-level Assessment24 Aug 2025
Similar, not cited
Close in wording, no citation either way
- 2025Generative AI for Film Creation: A Survey of Recent Advances
- 2023Animate Anyone: Consistent and Controllable Image-to-Video Synthesis for Character Animation
- 2025OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulation
- 2026Controllable Exaggeration for Generative Motion Models via Training-Time Adaptation and Inference-Time Guidance
- 2025FantasyPortrait: Enhancing Multi-Character Portrait Animation with Expression-Augmented Diffusion Transformers
- 2017Towards the Automatic Anime Characters Creation with Generative Adversarial Networks
- 2024AniFaceDiff: Animating Stylized Avatars via Parametric Conditioned Diffusion Models
- 2025Generative AI for Cel-Animation: A Survey