PersonaForge: Realistic Multi-Turn User Simulation for Agentic Systems
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
Large language models are increasingly used as agentic workflow executors, yet existing training data and benchmarks largely assume informationally complete, single-turn queries. Our analysis of 16K real-world sessions shows that 75.9% of interactions are multi-turn, revealing a substantial gap between how users interact with agents and how such systems are trained and evaluated. We introduce PersonaForge, a user simulation framework for synthesizing realistic multi-turn user--agent interactions. PersonaForge combines a four-dimensional persona space, SOUL-driven behavioral control calibrated to real-user statistics, and Reverse Deep Construction grounded in authentic seed queries. Using PersonaForge, we construct a 6.3K-record training dataset and PersonaForge-Bench, a manually annotated 138-task benchmark spanning over 20 professional domains with four-dimensional scoring. Experiments on Qwen3.5-27B show that PersonaForge training improves the composite score by +4.1%, with gains across all four dimensions and the largest improvements in Task Completion (+6.0%) and Response Quality (+6.8%). Further analyses show that PersonaForge-trained agents use fewer turns and tool calls, suggesting improved interaction efficiency, while ablations confirm the contribution of SOUL components and adaptive simulation. Together, PersonaForge and PersonaForge-Bench establish a foundation for training and evaluating agents under realistic multi-turn user interaction.
Key facts. No citing papers in the map yet (data through 13 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 26 of its 45 references that are in the map. First posted on arXiv 28 Aug 2026.
Builds on
26 of 45 references.
Closest ancestors · 2
Same direction, newest first
- 2024The influence of persona and conversational task on social interactions with a LLM-controlled embodied conversational agent8 Nov
- 2023Generative Agents: Interactive Simulacra of Human Behavior7 Apr
Other references · 24
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12 more
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- 2025PersonaAgent: Bridging Memory and Action for Personalized LLM Agents
- 2026RealUserSim: Bridging the Reality Gap in Agent Benchmarking via Grounded User Simulation
- 2026Deep Persona: A Psychologically Grounded Architecture and Evaluation Framework for Role-Playing Agents and Simulations