mlsanityData to 7 Oct 2026

SPASM: Stable Persona-driven Agent Simulation for Multi-turn Dialogue Generation

arXiv 2604.09212 ↗First posted 10 Apr 2026cs.CL cs.MAcited by 9

On the map: LLM agents and tool use → Social simulation and multi-agent debate

Abstract (arXiv)

Large language models are increasingly deployed in multi-turn settings such as tutoring, support, and counseling, where reliability depends on preserving consistent roles, personas, and goals across long horizons. This requirement becomes critical when LLMs are used to generate synthetic dialogues for training and evaluation, since LLM--LLM conversations can accumulate identity-related failures such as persona drift, role confusion, and "echoing", where one agent gradually mirrors its partner. We introduce SPASM (Stable Persona-driven Agent Simulation for Multi-turn dialogue generation), a modular, stability-first framework that decomposes simulation into (i) persona creation via schema sampling, plausibility validation, and natural-language persona crafting, (ii) Client--Responder dialogue generation, and (iii) termination detection for coherent stopping. To improve long-horizon stability without changing model weights, we propose Egocentric Context Projection (ECP): dialogue history is stored in a perspective-agnostic representation and deterministically projected into each agent's egocentric view before generation. Across three LLM backbones (GPT-4o-mini, DeepSeek-V3.2, Qwen-Plus) and nine Client--Responder pairings, we construct a dataset of 4,500 personas and 45,000 conversations (500 personas X 10 conversations per pairing). Ablations show ECP substantially reduces persona drift and, under human validation, eliminates echoing; embedding analyses recover persona structure and reveal strong responder-driven interaction geometry. Our code is available at https://github.com/lhannnn/SPASM.

Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 19 of its 53 references that are in the map. First posted on arXiv 10 Apr 2026.

Builds on

19 of 53 references.

Closest ancestors · 1

Same direction, newest first

  1. 2023Generative Agents: Interactive Simulacra of Human Behavior7 Apr

Other references · 18

  1. 2020Language Models are Few-Shot Learnerscited by 32,199
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  3. 2021TruthfulQA: Measuring How Models Mimic Human Falsehoodscited by 2,919
  4. 2022Self-Instruct: Aligning Language Models with Self-Generated Instructionscited by 2,674
  5. 2020Extracting Training Data from Large Language Modelscited by 2,144
  6. 2022Beyond the Imitation Game: Quantifying and extrapolating the capabilities of language modelscited by 1,970
  7. 2023CAMEL: Communicative Agents for "Mind" Exploration of Large Language Model Societycited by 1,348
  8. 2020RealToxicityPrompts: Evaluating Neural Toxic Degeneration in Language Modelscited by 1,235
  9. 2021An Explanation of In-context Learning as Implicit Bayesian Inferencecited by 915
  10. 2023Enhancing Chat Language Models by Scaling High-quality Instructional Conversationscited by 825
  11. 2025Persona Vectors: Monitoring and Controlling Character Traits in Language Modelscited by 303
  12. 2023A Survey of Large Language Models for Healthcare: from Data, Technology, and Applications to Accountability and Ethicscited by 162
6 more
  1. 2017Ethical Challenges in Data-Driven Dialogue Systemscited by 86
  2. 2024Measuring and Controlling Instruction (In)Stability in Language Model Dialogscited by 51
  3. 2024On the Loss of Context-awareness in General Instruction Fine-tuningcited by 10
  4. 2025Echoing: Identity Failures when LLM Agents Talk to Each Othercited by 8
  5. 2025A Robot-Led Intervention for Emotion Regulation: From Expression to Reappraisalcited by 5
  6. 2025DialogGuard: Multi-Agent Psychosocial Safety Evaluation of Sensitive LLM Responsescited by 3

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 9.

9 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026PersonaForge: Realistic Multi-Turn User Simulation for Agentic Systems
  2. 2026Deep Persona: A Psychologically Grounded Architecture and Evaluation Framework for Role-Playing Agents and Simulations
  3. 2025Post Persona Alignment for Multi-Session Dialogue Generation
  4. 2025Persona-Aware Alignment Framework for Personalized Dialogue Generation
  5. 2026Beyond Cooperative Simulators: Generating Realistic User Personas for Robust Evaluation of LLM Agents
  6. 2025TwinVoice: A Multi-dimensional Benchmark Towards Digital Twins via LLM Persona Simulation
  7. 2026Toward Robust Personalized Alignment for LLMs: Mitigating Persona Drift in Multi-Turn Dialogue
  8. 2026A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation