mlsanityData to 7 Oct 2026

A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation

arXiv 2609.08592 ↗First posted 8 Sep 2026cs.AI cs.CLcited by 0

On the map: LLM agents and tool use → Social simulation and multi-agent debate

Abstract (arXiv)

Evaluating tool-augmented LLM agents requires diverse, realistic user inputs yet most evaluation frameworks use flat role descriptions ("you are an angry customer") that produce near-identical conversations regardless of the underlying scenario. In this paper, we propose a three-tier persona vector with 23 operationalized dimensions: 6 categorical demographics (jurisdiction, age, channel, device, language proficiency, time availability), 12 continuous behavioral traits (patience, assertiveness, digital literacy, etc.) sampled with Gaussian noise around curated profile base vectors, and 5 continuous emotional states (frustration, anxiety, trust, confidence, stress) that shift in response to scenario context. Orthogonal to the persona, a 4-level query-complexity overlay controls utterance phrasing from direct to deliberately vague. We evaluate the persona model inside a synthetic data generation pipeline across 64,698 multi-turn conversations spanning 8 named profiles and 3 production corpora. Key findings: (i) a 15.8 percentage-point spread in agent goal-achievement across personas confirms trait vectors produce measurably different user behavior; (ii) the same persona behaves differently across scenarios due to scenario-reactive emotional state shifts, validating the scenario-reactive design; (iii) domain-specific projects show persona sensitivity on booking-flow compliance (~15-20 percentage points gap between tier-aware and pressure-test personas), demonstrating the model faithfully reproduces real-world difficulty distributions; (iv) seven rule-described trait correlations produce auditable co-occurrence patterns without requiring learned covariance matrices. The persona model is fully specified for reproduction.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 10 of its 14 references that are in the map. First posted on arXiv 8 Sep 2026.

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10 of 14 references.

References · 10

  1. 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
  2. 2024τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domainscited by 1,280
  3. 2023AgentBench: Evaluating LLMs as Agentscited by 1,211
  4. 2018Personalizing Dialogue Agents: I have a dog, do you have pets too?cited by 820
  5. 2019CTRL: A Conditional Transformer Language Model for Controllable Generationcited by 754
  6. 2020GeDi: Generative Discriminator Guided Sequence Generationcited by 377
  7. 2021Beyond Goldfish Memory: Long-Term Open-Domain Conversationcited by 266
  8. 2021BoB: BERT Over BERT for Training Persona-based Dialogue Models from Limited Personalized Datacited by 75
  9. 2018Neural User Simulation for Corpus-based Policy Optimisation for Spoken Dialogue Systemscited by 42
  10. 2026State-Grounded Multi-Agent Synthetic Data Generation for Tool-Augmented LLMscited by 4

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  1. 2026Deep Persona: A Psychologically Grounded Architecture and Evaluation Framework for Role-Playing Agents and Simulations
  2. 2026Beyond Cooperative Simulators: Generating Realistic User Personas for Robust Evaluation of LLM Agents
  3. 2024PersonaGym: Evaluating Persona Agents and LLMs
  4. 2025DPRF: A Generalizable Dynamic Persona Refinement Framework for Optimizing Behavior Alignment Between Personalized LLM Role-Playing Agents and Humans
  5. 2026MatrAIx: Simulating the World with 8.3 Billion Persona Agents
  6. 2025TwinVoice: A Multi-dimensional Benchmark Towards Digital Twins via LLM Persona Simulation
  7. 2025Agentic Persona Control and Task State Tracking for Realistic User Simulation in Interactive Scenarios
  8. 2026Back in Style: A Sociolinguistic Approach to Authoring and Measuring Persona Fidelity in User Simulation