A Three-Tier Persona Vector for Controllable User Simulation in Agentic Evaluation
On the map: LLM agents and tool use → Social simulation and multi-agent debate
Abstract (arXiv)
Evaluating tool-augmented LLM agents requires diverse, realistic user inputs yet most evaluation frameworks use flat role descriptions ("you are an angry customer") that produce near-identical conversations regardless of the underlying scenario. In this paper, we propose a three-tier persona vector with 23 operationalized dimensions: 6 categorical demographics (jurisdiction, age, channel, device, language proficiency, time availability), 12 continuous behavioral traits (patience, assertiveness, digital literacy, etc.) sampled with Gaussian noise around curated profile base vectors, and 5 continuous emotional states (frustration, anxiety, trust, confidence, stress) that shift in response to scenario context. Orthogonal to the persona, a 4-level query-complexity overlay controls utterance phrasing from direct to deliberately vague. We evaluate the persona model inside a synthetic data generation pipeline across 64,698 multi-turn conversations spanning 8 named profiles and 3 production corpora. Key findings: (i) a 15.8 percentage-point spread in agent goal-achievement across personas confirms trait vectors produce measurably different user behavior; (ii) the same persona behaves differently across scenarios due to scenario-reactive emotional state shifts, validating the scenario-reactive design; (iii) domain-specific projects show persona sensitivity on booking-flow compliance (~15-20 percentage points gap between tier-aware and pressure-test personas), demonstrating the model faithfully reproduces real-world difficulty distributions; (iv) seven rule-described trait correlations produce auditable co-occurrence patterns without requiring learned covariance matrices. The persona model is fully specified for reproduction.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Social simulation and multi-agent debate, one of 16 directions in LLM agents and tool use. Builds on 10 of its 14 references that are in the map. First posted on arXiv 8 Sep 2026.
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10 of 14 references.
References · 10
- 2023Judging LLM-as-a-Judge with MT-Bench and Chatbot Arenacited by 8,393
- 2024τ-bench: A Benchmark for Tool-Agent-User Interaction in Real-World Domainscited by 1,280
- 2023AgentBench: Evaluating LLMs as Agentscited by 1,211
- 2018Personalizing Dialogue Agents: I have a dog, do you have pets too?cited by 820
- 2019CTRL: A Conditional Transformer Language Model for Controllable Generationcited by 754
- 2020GeDi: Generative Discriminator Guided Sequence Generationcited by 377
- 2021Beyond Goldfish Memory: Long-Term Open-Domain Conversationcited by 266
- 2021BoB: BERT Over BERT for Training Persona-based Dialogue Models from Limited Personalized Datacited by 75
- 2018Neural User Simulation for Corpus-based Policy Optimisation for Spoken Dialogue Systemscited by 42
- 2026State-Grounded Multi-Agent Synthetic Data Generation for Tool-Augmented LLMscited by 4
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- 2026Deep Persona: A Psychologically Grounded Architecture and Evaluation Framework for Role-Playing Agents and Simulations
- 2026Beyond Cooperative Simulators: Generating Realistic User Personas for Robust Evaluation of LLM Agents
- 2024PersonaGym: Evaluating Persona Agents and LLMs
- 2025DPRF: A Generalizable Dynamic Persona Refinement Framework for Optimizing Behavior Alignment Between Personalized LLM Role-Playing Agents and Humans
- 2026MatrAIx: Simulating the World with 8.3 Billion Persona Agents
- 2025TwinVoice: A Multi-dimensional Benchmark Towards Digital Twins via LLM Persona Simulation
- 2025Agentic Persona Control and Task State Tracking for Realistic User Simulation in Interactive Scenarios
- 2026Back in Style: A Sociolinguistic Approach to Authoring and Measuring Persona Fidelity in User Simulation