mlsanityData to 14 Oct 2026

BIMScript: Material-Aware Structured Scene Programs for BIM Ingestion

arXiv 2608.21447 ↗First posted 19 Aug 2026cs.CVcited by 0

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Abstract (arXiv)

Structured-language models such as SceneScript reconstruct a scene as a short program of parametric commands, an inherently editable and semantically explicit representation. We ask three questions that stand between such models and their most compelling application, automated ingestion of existing buildings into BIM tools, studied here on synthetic scans: what is the scene made of, how fast can it be produced, and exactly where is each element. BIMScript answers all three within one grammar. First, we extend the layout language with per-element material and condition attributes, supervised by a vision-language-model material-passport corpus we build over 100k synthetic scenes (1.9M pseudo-labeled elements), and route image appearance to the material tokens through a lifted-feature point encoder. Second, we show that autoregressive decoding of these programs is dominated not by compute but by kernel-launch and host-synchronization overhead, and remove it with an output-exact CUDA-graph decoder (1.9 vs 6.4,ms/step, 3.4×) plus a grammar-parallel, tolerance-verified draft-and-verify scheme that exploits the deterministic entity schema. Third, we address the model's 5cm token-grid granularity with training-free geometric snapping and a hybrid discrete--continuous decoder head that regresses a sub-bin offset, and measure how much of the residual error each recovers. Because each command maps one-to-one onto a native Revit object, we validate direct ingestion into a BIM authoring tool end to end with a working add-in and its IFC4 export, and the same program's language form is designed to support LLM-driven, sustainability-aware reasoning over the built asset.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 37 of its 60 references that are in the map. First posted on arXiv 19 Aug 2026.

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37 of 60 references.

References · 37

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25 more
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  2. 2026SceneBench: A Hierarchical Benchmark for Vision-Language Understanding of 3D Scenes
  3. 2026FlowScene: Style-Consistent Indoor Scene Generation with Multimodal Graph Rectified Flow
  4. 2025Programmable-Room: Interactive Textured 3D Room Meshes Generation Empowered by Large Language Models
  5. 2024Feature Splatting: Language-Driven Physics-Based Scene Synthesis and Editing
  6. 2026Recursive Code World Models: Building Complex Worlds through Recursive Scene Programs
  7. 2024SceneCraft: An LLM Agent for Synthesizing 3D Scene as Blender Code
  8. 2024MaterialSeg3D: Segmenting Dense Materials from 2D Priors for 3D Assets