GORDON: Graph-based Object-centric Rewards for Decomposition of Long-Horizon Manipulation
On the map: Deep reinforcement learning methods → RL for robot locomotion and manipulation
Abstract (arXiv)
Learning long-horizon manipulation skills with reinforcement learning remains challenging due to the complexity of reward design, the limited guidance of sparse rewards, and the high cost of manual subtask annotation. Visual demonstrations can provide supervision for reward learning, but rewards learned from raw pixels can be brittle and sensitive to visual variation, background appearance, and robot motion. In this work, we propose GORDON, a graph-based object-centric reward learning framework that learns dense rewards from action-free video demonstrations. Each visual scene is represented as a graph of detected objects and spatial relations, and a graph neural network is trained in a self-supervised manner to embed these graphs into a task-aligned latent space. To align the representation with semantic task progress, we introduce an activity-aware weighted pooling mechanism that emphasizes task-relevant objects while masking robot-dominated motion. The dense reward is then computed as distances in the learned latent space of the current state to demonstrated goal configurations, providing a measure of task progress. In long-horizon tasks, the temporal profile of this reward reveals stage-wise object-state transitions, enabling automatic subtask discovery without manual segmentation. The discovered segments are then used to train subtask-specific rewards and specialized policies that are composed sequentially. Experiments on seven manipulation tasks on MAGICAL and ManiSkill3 benchmarks show that our object-centric reward improves reinforcement learning in short-horizon settings and enables successful policy learning in complex long-horizon tasks through automatic decomposition, achieving an average success rate of 74.4% across the long-horizon tasks (on average approximately +35 p.p. vs. best learned baseline and approximately +25 p.p. vs. oracle).
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods. Builds on 25 of its 27 references that are in the map. First posted on arXiv 4 Aug 2026.
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- 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,885
- 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
- 2019RLBench: The Robot Learning Benchmark & Learning Environmentcited by 689
- 2019Graph Transformer Networkscited by 523
- 2017Time-Contrastive Networks: Self-Supervised Learning from Videocited by 459
- 2022VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Trainingcited by 395
- 2019Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learningcited by 384
- 2024ManiSkill3: GPU Parallelized Robotics Simulation and Rendering for Generalizable Embodied AIcited by 229
- 2023RoboGen: Towards Unleashing Infinite Data for Automated Robot Learning via Generative Simulationcited by 218
- 2023LIV: Language-Image Representations and Rewards for Robotic Controlcited by 188
- 2019Temporal Cycle-Consistency Learningcited by 154
- 2021XIRL: Cross-embodiment Inverse Reinforcement Learningcited by 107
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- 2018TACO: Learning Task Decomposition via Temporal Alignment for Controlcited by 62
- 2023Sequential Dexterity: Chaining Dexterous Policies for Long-Horizon Manipulationcited by 49
- 2024EGTR: Extracting Graph from Transformer for Scene Graph Generationcited by 47
- 2022Graph Inverse Reinforcement Learning from Diverse Videoscited by 46
- 2020The MAGICAL Benchmark for Robust Imitationcited by 32
- 2023Universal Visual Decomposer: Long-Horizon Manipulation Made Easycited by 25
- 2025RoboHorizon: An LLM-Assisted Multi-View World Model for Long-Horizon Robotic Manipulationcited by 19
- 2022Learning Reward Functions for Robotic Manipulation by Observing Humanscited by 17
- 2025Shadow: Leveraging Segmentation Masks for Cross-Embodiment Policy Transfercited by 14
- 2024Learning by Watching: A Review of Video-based Learning Approaches for Robot Manipulationcited by 11
- 2025DeCo: Task Decomposition and Skill Composition for Zero-Shot Generalization in Long-Horizon 3D Manipulationcited by 9
- 2025Augmented Reality for RObots (ARRO): Pointing Visuomotor Policies Towards Visual Robustnesscited by 8
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- 2026SparTa: Sparse Graphical Task Models from a Handful of Demonstrations
- 2020Modeling Long-horizon Tasks as Sequential Interaction Landscapes
- 2026Disentangling Task-Relevant Latent Dynamics for Reward Modeling
- 2025SARM: Stage-Aware Reward Modeling for Long Horizon Robot Manipulation
- 2026Rewarding DINO: Predicting Dense Rewards with Vision Foundation Models
- 2025Multi-Stage Manipulation with Demonstration-Augmented Reward, Policy, and World Model Learning
- 2026Beyond Pixels: Learning Invariant Rewards for Real-World Robotics From a Few Demonstrations
- 2024Learning Manipulation Skills through Robot Chain-of-Thought with Sparse Failure Guidance