Augmented Reality for RObots (ARRO): Pointing Visuomotor Policies Towards Visual Robustness
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Abstract (arXiv)
Visuomotor policies trained on human expert demonstrations have recently shown strong performance across a wide range of robotic manipulation tasks. However, these policies remain highly sensitive to domain shifts stemming from background or robot embodiment changes, which limits their generalization capabilities. In this paper, we present ARRO, a novel visual representation that leverages zero-shot open-vocabulary segmentation and object detection models to efficiently mask out task-irrelevant regions of the scene in real time without requiring additional training, modeling of the setup, or camera calibration. By filtering visual distractors and overlaying virtual guides during both training and inference, ARRO improves robustness to scene variations and reduces the need for additional data collection. We extensively evaluate ARRO with Diffusion Policy on a range of tabletop manipulation tasks in both simulation and real-world environments, and further demonstrate its compatibility and effectiveness with generalist robot policies, such as Octo, OpenVLA and Pi Zero. Across all settings in our evaluation, ARRO yields consistent performance gains, allows for selective masking to choose between different objects, and shows robustness even to challenging segmentation conditions. Videos showcasing our results are available at: https://augmented-reality-for-robots.github.io/
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 May 2025.
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Citing papers per year: 2025: 1; 2026: 7.
8 papers.
- 2025PEEK: Guiding and Minimal Image Representations for Zero-Shot Generalization of Robot Manipulation Policiescited by 12
- 2026Cloak: Zero-Shot Cross-Embodiment Manipulation by Masking the End-Effector from the VLAcited by 5
- 2026VLAgents: A Policy Server for Efficient VLA Inferencecited by 3
- 2026ST-VLA: Enabling 4D-Aware Spatiotemporal Understanding for General Robot Manipulationcited by 3
- 2026TMRL: Diffusion Timestep-Modulated Pretraining Enables Exploration for Efficient Policy Finetuningcited by 3
- 2026KAGE-Bench: Fast Known-Axis Visual Generalization Evaluation for Reinforcement Learningcited by 0
- 2026GORDON: Graph-based Object-centric Rewards for Decomposition of Long-Horizon Manipulationcited by 0
- 2026ObstaDiff: Generalizable Diffusion Policy Learning via Obstacle-aware Representationscited by 0
- 2026ObstaDiff: Generalizable Diffusion Policy Learning via Obstacle-aware Representations10 Sep 2026
- 2026GORDON: Graph-based Object-centric Rewards for Decomposition of Long-Horizon Manipulation4 Aug 2026
- 2026Cloak: Zero-Shot Cross-Embodiment Manipulation by Masking the End-Effector from the VLA22 Jun 2026
- 2026TMRL: Diffusion Timestep-Modulated Pretraining Enables Exploration for Efficient Policy Finetuning12 May 2026
- 2026ST-VLA: Enabling 4D-Aware Spatiotemporal Understanding for General Robot Manipulation14 Mar 2026
- 2026KAGE-Bench: Fast Known-Axis Visual Generalization Evaluation for Reinforcement Learning20 Jan 2026
- 2026VLAgents: A Policy Server for Efficient VLA Inference16 Jan 2026
- 2025PEEK: Guiding and Minimal Image Representations for Zero-Shot Generalization of Robot Manipulation Policies22 Sep 2025
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- 2026More Structure, Not More Capacity: Object-Centric Representations for Visuomotor Imitation Learning
- 2026RoboVIP: Multi-View Video Generation with Visual Identity Prompting Augments Robot Manipulation
- 2025ImitDiff: Transferring Foundation-Model Priors for Distraction Robust Visuomotor Policy
- 2026RoboMP-DINOv2: Prompts, Not Filters for Robust Robot Manipulation ↗
- 2025ARMimic: Learning Robotic Manipulation from Passive Human Demonstrations in Augmented Reality
- 2019Accept Synthetic Objects as Real: End-to-End Training of Attentive Deep Visuomotor Policies for Manipulation in Clutter
- 2025Tool-as-Interface: Learning Robot Policies from Observing Human Tool Use
- 2026Grounding Sim-to-Real Generalization in Robotic Manipulation: An Empirical Study with Vision-Language-Action Models