RoboGaze: Evaluating Robot World Models via Structured Vision-Language Analysis
On the map: World models → Embodied and robot world models
Abstract (arXiv)
Recent advances in robot world models enable synthetic video generation for embodied prediction and planning. However, evaluating these videos is challenging: visually realistic outputs often violate physical laws, temporal consistency, or task logic, while conventional metrics and monolithic Vision-Language Model (VLM) judges fail to generalize or provide precise diagnostic value. We present RoboGaze, a training-free, multi-agent VLM framework that provides structured, interpretable evaluation for generated robot-manipulation videos. Given a task instruction and video, RoboGaze operates via a three-stage pipeline: task-scene grounding, dimension-specific specialist routing, and critic-based verification. It outputs temporally localized glitch reports categorized under a novel 6-dimension, 30-type robotics-specific taxonomy. To benchmark RoboGaze, we introduce a human-validated dataset of 382 clips spanning simulated and real-world multi-view manipulation. Evaluating eight open-source and proprietary VLM backbones, RoboGaze dramatically outperforms zero-shot baselines, improving description-F1 by up to +43 points and temporal alignment (F1 x IoU) by up to +37 points, closing approximately 85% of the gap to the human ceiling. Furthermore, its critic verifier mitigates the "cry-wolf" false-positive flaw of standard VLMs, lifting clean-clip accuracy from under 25% to over 80%. RoboGaze offers a scalable, highly interpretable diagnostic tool for the rigorous evaluation of robot world models.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Placed in Embodied and robot world models, one of 11 directions in World models. Builds on 30 of its 49 references that are in the map. First posted on arXiv 22 Jun 2026.
Builds on
30 of 49 references.
Closest ancestors · 4
Same direction, newest first
- 2026RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation21 Apr
- 2026DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos6 Feb
- 2026World-VLA-Loop: Closed-Loop Learning of Video World Model and VLA Policy6 Feb
- 2025Ctrl-World: A Controllable Generative World Model for Robot Manipulation11 Oct
Other references · 26
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- 2023RT-2: Vision-Language-Action Models Transfer Web Knowledge to Robotic Controlcited by 2,993
- 2024LLaVA-OneVision: Easy Visual Task Transfercited by 2,669
- 2025Qwen3-VL Technical Reportcited by 2,534
- 2025InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiencycited by 1,419
- 2018Towards Accurate Generative Models of Video: A New Metric & Challengescited by 1,204
- 2025OpenAI GPT-5 System Cardcited by 910
- 2024Gemma: Open Models Based on Gemini Research and Technologycited by 889
- 2024WorldSimBench: Towards Video Generation Models as World Simulatorscited by 867
- 2023Gemini: A Family of Highly Capable Multimodal Modelscited by 810
- 2024DROID: A Large-Scale In-The-Wild Robot Manipulation Datasetcited by 801
- 2023GAIA-1: A Generative World Model for Autonomous Drivingcited by 618
14 more
- 2025VBench-2.0: Advancing Video Generation Benchmark Suite for Intrinsic Faithfulnesscited by 289
- 2025World Simulation with Video Foundation Models for Physical AIcited by 183
- 2026Cosmos 3: Omnimodal World Models for Physical AIcited by 137
- 2025Evaluating Newtonian Mechanics in Video Generative Models with Real Physical Systemscited by 44
- 2025VCR-Bench: A Comprehensive Evaluation Framework for Video Chain-of-Thought Reasoningcited by 41
- 2025VideoScore2: Think before You Score in Generative Video Evaluationcited by 37
- 2025PAI-Bench: A Comprehensive Benchmark For Physical AIcited by 30
- 2026Rethinking Video Generation Model for the Embodied Worldcited by 30
- 2025VideoGen-Eval: Agent-based System for Video Generation Evaluationcited by 23
- 2026Physion-Eval: Evaluating Physical Realism in Generated Video via Human Reasoningcited by 13
- 2025Clutter-Robust Vision-Language-Action Models through Object-Centric and Geometry Groundingcited by 10
- 2026Open-Ended Video Game Glitch Detection with Agentic Reasoning and Temporal Groundingcited by 3
- 2026WorldJen: An End-to-End Multi-Dimensional Benchmark for Generative Video Modelscited by 3
- 2026Self-Improving VLA Policies: Selected Diffusion Noise for Spurious-Robust Action Smoothingcited by 1
Built on by
Citing papers per year: 2026: 1.
1 paper.
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