mlsanityData to 7 Oct 2026

Enabling Realtime Reinforcement Learning at Scale with Staggered Asynchronous Inference

arXiv 2412.14355 ↗First posted 18 Dec 2024cs.LG cs.AIcited by 7

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Abstract (arXiv)

Realtime environments change even as agents perform action inference and learning, thus requiring high interaction frequencies to effectively minimize regret. However, recent advances in machine learning involve larger neural networks with longer inference times, raising questions about their applicability in realtime systems where reaction time is crucial. We present an analysis of lower bounds on regret in realtime reinforcement learning (RL) environments to show that minimizing long-term regret is generally impossible within the typical sequential interaction and learning paradigm, but often becomes possible when sufficient asynchronous compute is available. We propose novel algorithms for staggering asynchronous inference processes to ensure that actions are taken at consistent time intervals, and demonstrate that use of models with high action inference times is only constrained by the environment's effective stochasticity over the inference horizon, and not by action frequency. Our analysis shows that the number of inference processes needed scales linearly with increasing inference times while enabling use of models that are multiple orders of magnitude larger than existing approaches when learning from a realtime simulation of Game Boy games such as Pok'emon and Tetris.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 64 of its 101 references that are in the map. First posted on arXiv 18 Dec 2024.

Builds on

64 of 101 references.

References · 64

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38 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 1; 2025: 5; 2026: 1.

7 papers.