World-Model Policy Arbiter for Goal-Conditioned Reinforcement Learning
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Abstract (arXiv)
Offline goal-conditioned reinforcement learning (GCRL) has produced a diverse set of goal-reaching algorithms, yet no single algorithm performs best across environments, goals, and even different phases of the same task. Rather than deploying only the best-performing policy, we ask whether a set of frozen goal-conditioned policies can be used collectively as a portfolio, deciding at every state which policy should act. Choosing a policy at each state is not straightforward. The policies' own value functions cannot be compared directly: they may use different scales, and some policies have no value function. We need to judge each policy by the states it is likely to reach, even though we can execute only one policy at a time. We also need to avoid switching so often that control becomes unstable. To address these challenges, we introduce World-Model Policy Arbiter (WMPA), a test-time framework that, given a set of frozen policies as input, rolls out each frozen policy in a learned state-space world model, evaluates the imagined futures with a shared goal-conditioned value function, and executes the highest-scoring policy for a short commitment interval before the next round of arbitration (policy selection). WMPA assumes access to a bank of frozen goal-conditioned policies and requires neither policy retraining nor privileged task-specific knowledge. Under the official OGBench evaluation protocol on 18 state-based datasets spanning maze navigation as well as cube, scene, and puzzle manipulation, WMPA improves the macro-average success rate from the 44% achieved by the best policy selected per dataset to 58%, with statistically significant gains on 12 datasets. These gains include +33 percentage points on cube-double-play and +36 percentage points on scene-play.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Latent dynamics models and model-based RL, one of 11 directions in World models. Builds on 5 of its 36 references that are in the map. First posted on arXiv 7 Oct 2026.
Builds on
5 of 36 references.
References · 5
- 2026Compositional Planning with Jumpy World Modelscited by 4
- 2023Backward Learning for Goal-Conditioned Policiescited by 2
- 2026Efficient Hierarchical Implicit Flow Q-learning for Offline Goal-conditioned Reinforcement Learningcited by 2
- 2026Abstraction for Offline Goal-Conditioned Reinforcement Learningcited by 2
- 2026Finding the Time to Think: Learning Planning Budgets in Real-Time RLcited by 2
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- 2026Learning Multiple Timescales for Goal-Conditioned Reinforcement Learning
- 2025Option-aware Temporally Abstracted Value for Offline Goal-Conditioned Reinforcement Learning
- 2024Learning World Models for Unconstrained Goal Navigation
- 2026PathBridger: Subgoal Bridges for Offline Goal-Conditioned Reinforcement Learning
- 2025Flattening Hierarchies with Policy Bootstrapping
- 2022How Far I'll Go: Offline Goal-Conditioned Reinforcement Learning via f-Advantage Regression
- 2024Offline Policy Learning via Skill-step Abstraction for Long-horizon Goal-Conditioned Tasks
- 2026Beyond Success Rates: Trainability and Extractability for Offline GCRL