SCOPE: Real-Time Natural Language Camera Agent at the Edge
On the map: LLM agents and tool use → Multimodal and embodied agents
Abstract (arXiv)
Deploying language-driven agents in robotics requires evaluations that reflect real-world task demands: natural-language instructions with reproducible outcomes. Such agents must connect language models to callable perception and control tools, and be assessed using deployment-critical metrics including latency, accuracy, and error modes. We present SCOPE (Simulation and Camera Operations for Perception and Evaluation), a modular agent for natural-language, open-vocabulary pan-tilt-zoom (PTZ) camera control and visual scene understanding, designed explicitly for edge deployment. SCOPE operates both in a Blender-based simulation environment and on a physical PTZ camera, executing all perception, planning, and control locally at the deployment site using edge-accessible compute. We release a 536-task benchmark spanning QA, single- and multi-step commands, counting, spatial reasoning, descriptions, and optical character recognition in a Blender-based simulation environment that exposes realistic PTZ control affordances. Execution traces are combined with an LM-as-Judge to evaluate latency, accuracy, and error modes. We evaluate 19 planner-perception model combinations pairing Qwen3 small language models (SLMs) with Moondream and Qwen vision-language models (VLMs). Stronger SLMs substantially reduce hallucinations and improve tool routing, leading to more reliable closed-loop behavior. Once a sufficiently capable SLM is used, perception becomes the dominant performance bottleneck. Mixture-of-Experts models on both the planning and perception side consistently match or exceed dense alternatives at latencies and memory footprints comparable to much smaller networks. Quantization provides additional efficiency gains with minimal accuracy degradation, identifying a practical, sim-to-real validated design point for real-time, edge-feasible language-driven PTZ control.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Multimodal and embodied agents, one of 16 directions in LLM agents and tool use. Builds on 14 of its 24 references that are in the map. First posted on arXiv 1 Jun 2026.
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References · 14
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- 2025Qwen2.5-VL Technical Reportcited by 5,587
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- 2025gpt-oss-120b & gpt-oss-20b Model Cardcited by 1,386
- 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,210
- 2024Chatbot Arena: An Open Platform for Evaluating LLMs by Human Preferencecited by 1,184
- 2017Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environmentscited by 1,027
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- 2017Embodied Question Answeringcited by 336
- 2024Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perceptioncited by 293
- 2023Teaching CLIP to Count to Tencited by 198
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- 2025Look, Zoom, Understand: The Robotic Eyeball for Embodied Perception
- 2025ActionFlow: A Pipelined Action Acceleration for Vision Language Models on Edge
- 2025Benchmarking the Generality of Vision-Language-Action Models
- 2026Rethinking the Practicality of Vision-language-action Model: A Comprehensive Benchmark and An Improved Baseline
- 2025Agentic Scene Policies: Unifying Space, Semantics, and Affordances for Robot Action
- 2026CaP-X: A Framework for Benchmarking and Improving Coding Agents for Robot Manipulation
- 2025VLNVerse: A Benchmark for Vision-Language Navigation with Versatile, Embodied, Realistic Simulation and Evaluation