mlsanityData to 14 Oct 2026

Survive or Collapse: The Asymmetric Roles of Data Gating and Reward Grounding in Self-Play RL

arXiv 2605.22217 ↗First posted 21 May 2026cs.LG cs.CLcited by 4

On the map: Synthetic data and self-improvement for LLMs → Self-play RL for reasoning

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Abstract (arXiv)

Self-play reinforcement learning trains language models on their own generated tasks, co-evolving a proposer and solver without human labels. Recent systems report strong reasoning gains, but collapse and instability are widely observed and poorly understood. The dominant response treats this as a reward-design problem. We argue instead that self-play stability is governed by two distinct levers: a data-level gate that decides which proposer-generated tasks enter the training pool, and the reward signal that updates the policy on tasks already admitted. Through controlled experiments on a Python output-prediction task and a deterministic-DSL twin task that strips pretraining priors, output ambiguity, and executor noise, we find the two levers are asymmetric. A strict gate is sufficient for stability under every reward variant we test, including a self-consistency reward with no access to ground truth; while no reward variant is sufficient once the gate is removed. This asymmetry exposes a counter-intuitive coupling we call the Grounded Proposer Paradox: a proposer with ground-truth access accelerates collapse faster than an ungrounded one when paired with a self-consistency solver, by concentrating training on clean tasks that form the fastest path to a spurious self-consistent attractor. Replacing the binary gate with a continuous strictness parameter varepsilon further reveals a two-stage phase transition: training-side metrics decouple at low varepsilon, while validation accuracy holds until varepsilon is much higher. Data-level gating, not reward calibration, is the binding constraint on self-play stability.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in Self-play RL for reasoning, one of 13 directions in Synthetic data and self-improvement for LLMs. Builds on 17 of its 20 references that are in the map. First posted on arXiv 21 May 2026.

Builds on

17 of 20 references.

Closest ancestors · 4

Same direction, newest first

  1. 2026Scaling Self-Play with Self-Guidance22 Apr
  2. 2025SPELL: Self-Play Reinforcement Learning for Evolving Long-Context Language Models28 Sep
  3. 2025Beyond Pass@1: Self-Play with Variational Problem Synthesis Sustains RLVR19 Aug
  4. 2025Absolute Zero: Reinforced Self-play Reasoning with Zero Data6 May

Other references · 13

  1. 2023Is Your Code Generated by ChatGPT Really Correct? Rigorous Evaluation of Large Language Models for Code Generationcited by 1,391
  2. 2024CRUXEval: A Benchmark for Code Reasoning, Understanding and Executioncited by 300
  3. 2025Can Large Reasoning Models Self-Train?cited by 68
  4. 2023Goodhart's Law in Reinforcement Learningcited by 41
  5. 2025Search Self-play: Pushing the Frontier of Agent Capability without Supervisioncited by 34
  6. 2026How Far Can Unsupervised RLVR Scale LLM Training?cited by 30
  7. 2024Catastrophic Goodhart: regularizing RLHF with KL divergence does not mitigate heavy-tailed reward misspecificationcited by 23
  8. 2026Self-Play Only Evolves When Self-Synthetic Pipeline Ensures Learnable Information Gaincited by 17
  9. 2025RLSR: Reinforcement Learning from Self Rewardcited by 14
  10. 2026Spurious Rewards Paradox: Mechanistically Understanding How RLVR Activates Memorization Shortcuts in LLMscited by 14
  11. 2026An Imperfect Verifier is Good Enough: Learning with Noisy Rewardscited by 13
  12. 2026From Rebound to Remedy: Understanding and Mitigating Reward Hacking via Representation Engineeringcited by 7
1 more
  1. 2026Overconfident Errors Need Stronger Correction: Asymmetric Confidence Penalties for Reinforcement Learningcited by 6

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 4.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Explorer-Zero: Improving Self-Play for Long-Horizon Tasks with Decomposable Verifiable Rewards
  2. 2026Probe with Participation Trophies: Random-Reward RL as a Probe of LLM Capability
  3. 2025SPICE: Self-Play In Corpus Environments Improves Reasoning
  4. 2025Towards Understanding Self-play for LLM Reasoning
  5. 2026A Structural Threshold in Decision Capacity Governs Collapse in Self-Play Reinforcement Learning
  6. 2026GameSmith: Scaling Zero-Sum Self-Play with Synthesised Games
  7. 2025Ground-Compose-Reinforce: Grounding Language in Agentic Behaviours using Limited Data
  8. 2026Training Language Models to Fail Gracefully