Measuring and Mitigating the Distributional Gap Between Real and Simulated User Behaviors
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Abstract (arXiv)
As user simulators are increasingly used for interactive training and evaluation of AI assistants, it is essential that they represent the diverse behaviors of real users. While existing works train user simulators to generate human-like responses, whether they capture the broad and heterogeneous distribution of real user behaviors remains an open question. In this work, we introduce a method to measure the distributional gap between real and simulated user behaviors, validated through a human study and ablations. Given a dataset of real and simulated conversations, our method extracts representations of user behavior from each conversation, quantizes them into discrete distributions via clustering, then computes divergence metrics. We provide the first systematic evaluation of 24 LLM-based user simulators on coding and writing tasks, and reveal a large distributional gap from real users that varies across model families, scales, and behavioral facets. Pairwise comparisons show that most simulators behave similarly, while a few stand apart. Combining behaviorally complementary simulators brings the resulting distribution closer to real users compared to either simulator on its own. Finally, a TF-IDF analysis of the clusters surfaces interpretable patterns of behaviors that simulators capture, miss, and hallucinate.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 45 of its 75 references that are in the map. First posted on arXiv 8 May 2026.
Builds on
45 of 75 references.
References · 45
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33 more
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Built on by
Citing papers per year: 2026: 6.
6 papers.
- 2026One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RLcited by 6
- 2026Re-Centering Humans in LLM Personalizationcited by 1
- 2026Searching for Synergy in Shared Workspace Human-AI Collaborationcited by 0
- 2026Measuring the Behavioral Fidelity of Long-Horizon Human Activity Simulationscited by 0
- 2026OpenGameEval: Benchmarking Agentic Programming and Exploration in a Stateful Game Enginecited by 0
- 2026Training User Simulators with Latent Intrinsic Feedbackcited by 0
- 2026Training User Simulators with Latent Intrinsic Feedback9 Oct 2026
- 2026OpenGameEval: Benchmarking Agentic Programming and Exploration in a Stateful Game Engine1 Oct 2026
- 2026Measuring the Behavioral Fidelity of Long-Horizon Human Activity Simulations1 Sep 2026
- 2026One Frozen Simulator Is Not Enough: Simulator Collapse in Multi-Agent RL12 Aug 2026
- 2026Searching for Synergy in Shared Workspace Human-AI Collaboration16 Jun 2026
- 2026Re-Centering Humans in LLM Personalization4 Jun 2026
Similar, not cited
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- 2026RealUserSim: Bridging the Reality Gap in Agent Benchmarking via Grounded User Simulation
- 2026Quantifying the Utility of User Simulators for Building Collaborative LLM Assistants
- 2026Simulated Customers Never Walk Away: Decision Fidelity of LLM User Simulators Measured Against Real Purchase Outcomes
- 2025SimBench: Benchmarking the Ability of Large Language Models to Simulate Human Behaviors
- 2025Don't Trust Generative Agents to Mimic Communication on Social Networks Unless You Benchmarked their Empirical Realism
- 2026On the Behavioral Traits of LLM Agents
- 2026TRACER: Trajectory-Aligned Learning for Multi-Turn User Simulation
- 2026Dataset Signatures in Human-LLM Interactions and User Modeling