mlsanityData to 14 Oct 2026

TRACER: Trajectory-Aligned Learning for Multi-Turn User Simulation

arXiv 2609.28690 ↗First posted 23 Sep 2026cs.AIcited by 0

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Abstract (arXiv)

Faithful user simulation is fundamental to building, evaluating, and improving interactive AI at scale. Yet current simulators often produce plausible individual responses without reproducing the intent evolution and outcomes observed in real interactions. We propose TRACER, a multi-turn user simulator that models evolving user intent and aligns simulated trajectories with real ones. TRACER is trained in two stages: supervised fine-tuning on real user dialogues, followed by multi-turn reinforcement learning. The RL stage combines hierarchical outcome- and trajectory-level rewards with deviation-aware advantage modulation, jointly addressing reward sparsity and credit assignment challenges in long dialogues. On real customer-service sessions organized into reference cohorts, TRACER-7B surpasses the strongest baseline by 11.4 conversion F1 points, while outperforming all baselines on group-level conversion-rate error and semantic trajectory distance and generalizing to out-of-distribution scenarios. In human Turing tests, annotators identified TRACER conversations at near-chance accuracy. Building on this simulator, we further introduce the Dynamic Marketing Benchmark, which jointly evaluates persuasion and response quality via simulated interactions, revealing that higher response quality does not necessarily correspond to higher conversion rates.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 27 of its 54 references that are in the map. First posted on arXiv 23 Sep 2026.

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27 of 54 references.

References · 27

  1. 2024DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Modelscited by 9,379
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  8. 2023Let the LLMs Talk: Simulating Human-to-Human Conversational QA via Zero-Shot LLM-to-LLM Interactionscited by 70
  9. 2025Flipping the Dialogue: Training and Evaluating User Language Modelscited by 58
  10. 2025SimulatorArena: Are User Simulators Reliable Proxies for Multi-Turn Evaluation of AI Assistants?cited by 50
  11. 2024Interactive Agents: Simulating Counselor-Client Psychological Counseling via Role-Playing LLM-to-LLM Interactionscited by 43
  12. 2025Know You First and Be You Better: Modeling Human-Like User Simulators via Implicit Profilescited by 41
15 more
  1. 2025Finetuning LLMs for Human Behavior Prediction in Social Science Experimentscited by 39
  2. 2026HumanLM: Simulating Users with State Alignment Beats Response Imitationcited by 37
  3. 2023Unlocking the Potential of User Feedback: Leveraging Large Language Model as User Simulator to Enhance Dialogue Systemcited by 32
  4. 2024Few-shot Personalization of LLMs with Mis-aligned Responsescited by 32
  5. 2025UserRL: Training Interactive User-Centric Agent via Reinforcement Learningcited by 32
  6. 2025Can LLM Agents Simulate Multi-Turn Human Behavior? Evidence from Real Online Customer Behavior Datacited by 28
  7. 2025RLVER: Reinforcement Learning with Verifiable Emotion Rewards for Empathetic Agentscited by 25
  8. 2025Sentient Agent as a Judge: Evaluating Higher-Order Social Cognition in Large Language Modelscited by 21
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  15. 2026Harmonizing Dense and Sparse Signals in Multi-turn RL: Dual-Horizon Credit Assignment for Industrial Sales Agentscited by 2

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