Direct Post-Training Preference Alignment for Multi-Agent Motion Generation Models Using Implicit Feedback from Pre-training Demonstrations
On the map: LLM agents and tool use → Reinforcement learning for LLM agents
Abstract (arXiv)
Recent advancements in LLMs have revolutionized motion generation models in embodied applications. While LLM-type auto-regressive motion generation models benefit from training scalability, there remains a discrepancy between their token prediction objectives and human preferences. As a result, models pre-trained solely with token-prediction objectives often generate behaviors that deviate from what humans would prefer, making post-training preference alignment crucial for producing human-preferred motions. Unfortunately, post-training alignment requires extensive preference rankings of motions generated by the pre-trained model, which are costly to annotate, especially in multi-agent settings. Recently, there has been growing interest in leveraging pre-training demonstrations to scalably generate preference data for post-training alignment. However, these methods often adopt an adversarial assumption, treating all pre-trained model-generated samples as unpreferred examples. This adversarial approach overlooks the valuable signal provided by preference rankings among the model's own generations, ultimately reducing alignment effectiveness and potentially leading to misaligned behaviors. In this work, instead of treating all generated samples as equally bad, we leverage implicit preferences encoded in pre-training demonstrations to construct preference rankings among the pre-trained model's generations, offering more nuanced preference alignment guidance with zero human cost. We apply our approach to large-scale traffic simulation and demonstrate its effectiveness in improving the realism of pre-trained model's generated behaviors, making a lightweight 1M motion generation model comparable to SOTA large imitation-based models by relying solely on implicit feedback from pre-training demonstrations, without additional post-training human preference annotations or high computational costs.
Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use. Builds on 33 of its 42 references that are in the map. First posted on arXiv 25 Mar 2025.
Builds on
33 of 42 references.
References · 33
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21 more
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Built on by
Citing papers per year: 2025: 3; 2026: 3.
6 papers.
- 2025Alpamayo-R1: Bridging Reasoning and Action Prediction for Generalizable Autonomous Driving in the Long Tailcited by 136
- 2025SPACeR: Self-Play Anchoring with Centralized Reference Modelscited by 7
- 2025DecompGAIL: Learning Realistic Traffic Behaviors with Decomposed Multi-Agent Generative Adversarial Imitation Learningcited by 5
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generationcited by 2
- 2026RLFTSim: Realistic and Controllable Multi-Agent Traffic Simulation via Reinforcement Learning Fine-Tuningcited by 2
- 2026VL-DPO: Vision-Language-Guided Finetuning for Preference-Aligned Autonomous Drivingcited by 1
- 2026VL-DPO: Vision-Language-Guided Finetuning for Preference-Aligned Autonomous Driving19 May 2026
- 2026RLFTSim: Realistic and Controllable Multi-Agent Traffic Simulation via Reinforcement Learning Fine-Tuning18 May 2026
- 2026U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation27 Feb 2026
- 2025Alpamayo-R1: Bridging Reasoning and Action Prediction for Generalizable Autonomous Driving in the Long Tail30 Oct 2025
- 2025SPACeR: Self-Play Anchoring with Centralized Reference Models20 Oct 2025
- 2025DecompGAIL: Learning Realistic Traffic Behaviors with Decomposed Multi-Agent Generative Adversarial Imitation Learning8 Oct 2025
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- 2024Exploring Text-to-Motion Generation with Human Preference
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