mlsanityData to 7 Oct 2026

GAMIVAL: Video Quality Prediction on Mobile Cloud Gaming Content

arXiv 2305.02422 ↗First posted 3 May 2023eess.IV cs.CV cs.LGcited by 6

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Abstract (arXiv)

The mobile cloud gaming industry has been rapidly growing over the last decade. When streaming gaming videos are transmitted to customers' client devices from cloud servers, algorithms that can monitor distorted video quality without having any reference video available are desirable tools. However, creating No-Reference Video Quality Assessment (NR VQA) models that can accurately predict the quality of streaming gaming videos rendered by computer graphics engines is a challenging problem, since gaming content generally differs statistically from naturalistic videos, often lacks detail, and contains many smooth regions. Until recently, the problem has been further complicated by the lack of adequate subjective quality databases of mobile gaming content. We have created a new gaming-specific NR VQA model called the Gaming Video Quality Evaluator (GAMIVAL), which combines and leverages the advantages of spatial and temporal gaming distorted scene statistics models, a neural noise model, and deep semantic features. Using a support vector regression (SVR) as a regressor, GAMIVAL achieves superior performance on the new LIVE-Meta Mobile Cloud Gaming (LIVE-Meta MCG) video quality database.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 14 of its 36 references that are in the map. First posted on arXiv 3 May 2023.

Builds on

14 of 36 references.

References · 14

  1. 2015Deep Residual Learning for Image Recognitioncited by 51,809
  2. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
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  5. 2019Quality Assessment of In-the-Wild Videoscited by 164
  6. 2020Patch-VQ: 'Patching Up' the Video Quality Problemcited by 147
  7. 2020UGC-VQA: Benchmarking Blind Video Quality Assessment for User Generated Contentcited by 140
  8. 2021RAPIQUE: Rapid and Accurate Video Quality Prediction of User Generated Contentcited by 100
  9. 2016Perceptual Quality Prediction on Authentically Distorted Images Using a Bag of Features Approachcited by 71
  10. 2020ST-GREED: Space-Time Generalized Entropic Differences for Frame Rate Dependent Video Quality Predictioncited by 33
  11. 2021ChipQA: No-Reference Video Quality Prediction via Space-Time Chipscited by 22
  12. 2020No-Reference Video Quality Assessment Using Space-Time Chipscited by 9
2 more
  1. 2021Subjective and Objective Quality Assessment of Mobile Gaming Videocited by 8
  2. 2022Perceptual Quality Assessment of UGC Gaming Videoscited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2023: 2; 2024: 0; 2025: 1; 2026: 3.

6 papers.