AnimateAnyMesh++: A Flexible Feed-Forward Framework for High-Fidelity Text-Driven Mesh Animation
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Abstract (arXiv)
Recent advances in 4D content generation have attracted increasing attention, yet creating high-quality animated 3D models remains challenging due to the complexity of modeling spatio-temporal distributions and the scarcity of 4D training data. We present AnimateAnyMesh++, a feed-forward framework for text-driven animation of arbitrary 3D meshes with substantial upgrades in data, architecture, and generative capability. First, we expand the DyMesh-XL dataset by mining dynamic content from Objaverse-XL, increasing the number of unique identities from 60K to 300K and substantially broadening category and motion diversity. Second, we redesign DyMeshVAE-Flex with power-law topology-aware attention and vertex-normal enhanced features, which significantly improves trajectory reconstruction, local geometry preservation, and mitigates trajectory-sticking artifacts. Third, we introduce architectural changes to both DyMeshVAE-Flex and the rectified-flow (RF) generator to support variable-length sequence training and generation, enabling longer animations while preserving reconstruction fidelity. Extensive experiments demonstrate that AnimateAnyMesh++ generates semantically accurate and temporally coherent mesh animations within seconds, surpassing prior approaches in quality and efficiency. The enlarged DyMesh-XL, the upgraded DyMeshVAE-Flex, and variable-length RF together deliver consistent gains across benchmarks and in-the-wild meshes. We will release code, models, and the expanded DyMesh-XL upon acceptance of this manuscript to facilitate research in 4D content creation.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 77 of its 88 references that are in the map. First posted on arXiv 29 Apr 2026.
Builds on
77 of 88 references.
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Citing papers per year: 2026: 4.
4 papers.
- 2026R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flowcited by 0
- 2026Controllable Dynamic 3D Shape Generation via 3D Trajectories and Textcited by 0
- 2026OuroReward: Sequential Reward Scheduling for Reinforcement Learning in Text-to-3D Generationcited by 0
- 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completioncited by 0
- 2026Cepheid: Decoupling Scale from Structure for Cross-Family Motion Completion13 Oct 2026
- 2026OuroReward: Sequential Reward Scheduling for Reinforcement Learning in Text-to-3D Generation2 Oct 2026
- 2026Controllable Dynamic 3D Shape Generation via 3D Trajectories and Text3 Jun 2026
- 2026R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow13 May 2026