mlsanityData to 7 Oct 2026

Inverse Reinforcement Learning with Switching Rewards and History Dependency for Characterizing Animal Behaviors

arXiv 2501.12633 ↗First posted 22 Jan 2025cs.LG cs.AIcited by 6

On the map: Offline RL and imitation learning from data → Inverse reinforcement learning

Abstract (arXiv)

Traditional approaches to studying decision-making in neuroscience focus on simplified behavioral tasks where animals perform repetitive, stereotyped actions to receive explicit rewards. While informative, these methods constrain our understanding of decision-making to short timescale behaviors driven by explicit goals. In natural environments, animals exhibit more complex, long-term behaviors driven by intrinsic motivations that are often unobservable. Recent works in time-varying inverse reinforcement learning (IRL) aim to capture shifting motivations in long-term, freely moving behaviors. However, a crucial challenge remains: animals make decisions based on their history, not just their current state. To address this, we introduce SWIRL (SWitching IRL), a novel framework that extends traditional IRL by incorporating time-varying, history-dependent reward functions. SWIRL models long behavioral sequences as transitions between short-term decision-making processes, each governed by a unique reward function. SWIRL incorporates biologically plausible history dependency to capture how past decisions and environmental contexts shape behavior, offering a more accurate description of animal decision-making. We apply SWIRL to simulated and real-world animal behavior datasets and show that it outperforms models lacking history dependency, both quantitatively and qualitatively. This work presents the first IRL model to incorporate history-dependent policies and rewards to advance our understanding of complex, naturalistic decision-making in animals.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data. Builds on 13 of its 38 references that are in the map. First posted on arXiv 22 Jan 2025.

Builds on

13 of 38 references.

Closest ancestors · 4

Same direction, newest first

  1. 2023Multi-intention Inverse Q-learning for Interpretable Behavior Representation23 Nov
  2. 2023Inverse Reinforcement Learning with the Average Reward Criterion24 May
  3. 2022Option-Aware Adversarial Inverse Reinforcement Learning for Robotic Control5 Oct
  4. 2022Maximum-Likelihood Inverse Reinforcement Learning with Finite-Time Guarantees4 Oct

Other references · 9

  1. 2018Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actorcited by 4,635
  2. 2017Reinforcement Learning with Deep Energy-Based Policiescited by 659
  3. 2015Deep Recurrent Q-Learning for Partially Observable MDPscited by 457
  4. 2021IQ-Learn: Inverse soft-Q Learning for Imitationcited by 191
  5. 2017Neural Map: Structured Memory for Deep Reinforcement Learningcited by 88
  6. 2016Recurrent switching linear dynamical systemscited by 34
  7. 2024Imitating Language via Scalable Inverse Reinforcement Learningcited by 21
  8. 2023Active Sensing with Predictive Coding and Uncertainty Minimizationcited by 5
  9. 2022Neural mechanisms underlying the temporal organization of naturalistic animal behaviorcited by 4

Built on by

Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 3; 2026: 3.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2020Evaluation metrics for behaviour modeling
  2. 2020Bayesian Inverse Reinforcement Learning for Collective Animal Movement
  3. 2026Self-Improving World Modelling with Latent Actions
  4. 2025Data-driven simulator of multi-animal behavior with unknown dynamics via offline and online reinforcement learning
  5. 2025Reinforcement Learning with Inverse Rewards for World Model Post-training
  6. 2025Intrinsic Goals for Autonomous Agents: Model-Based Exploration in Virtual Zebrafish Predicts Ethological Behavior and Whole-Brain Dynamics
  7. 2025World Models Unlock Optimal Foraging Strategies in Reinforcement Learning Agents
  8. 2021Exploration and preference satisfaction trade-off in reward-free learning