mlsanityData to 7 Oct 2026

RefereeBench: Are Video MLLMs Ready to be Multi-Sport Referees

arXiv 2604.15736 ↗First posted 17 Apr 2026cs.CV cs.CLcited by 1

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Abstract (arXiv)

While Multimodal Large Language Models (MLLMs) excel at generic video understanding, their ability to support specialized, rule-grounded decision-making remains insufficiently explored. In this paper, we introduce RefereeBench, the first large-scale benchmark for evaluating MLLMs as automatic sports referees. Spanning 11 sports with 925 curated videos and 6,475 QA pairs, RefereeBench evaluates five core officiating abilities: foul existence, foul and penalty classification, foul and penalty reasoning, entity perception, and temporal grounding. The benchmark is fully human-annotated to ensure high-quality annotations grounded in authentic officiating logic and multimodal evidence. Extensive evaluations of state-of-the-art MLLMs show that even the strongest models, such as Doubao-Seed-1.8 and Gemini-3-Pro, achieve only around 60% accuracy, while the strongest open-source model, Qwen3-VL, reaches only 47%. These results indicate that current models remain far from being reliable sports referees. Further analysis shows that while models can often identify incidents and involved entities, they struggle with rule application and temporal grounding, and frequently over-call fouls on normal clips. Our benchmark highlights the need for future MLLMs that better integrate domain knowledge and multimodal understanding, advancing trustworthy AI-assisted officiating and broader multimodal decision-making.

Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 29 of its 65 references that are in the map. First posted on arXiv 17 Apr 2026.

Builds on

29 of 65 references.

References · 29

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17 more
  1. 2023TacticAI: an AI assistant for football tacticscited by 43
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Citing papers per year: 2026: 1.

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