mlsanityData to 14 Oct 2026

Gym4ReaL: A Suite for Benchmarking Real-World Reinforcement Learning

arXiv 2507.00257 ↗First posted 30 Jun 2025cs.LG cs.AIcited by 3

On the map: Deep reinforcement learning methods → Deep RL algorithms and representations

Abstract (arXiv)

In recent years, Reinforcement Learning (RL) has made remarkable progress, achieving superhuman performance in a wide range of simulated environments. As research moves toward deploying RL in real-world applications, the field faces a new set of challenges inherent to real-world settings, such as large state-action spaces, non-stationarity, and partial observability. Despite their importance, these challenges are often underexplored in current benchmarks, which tend to focus on idealized, fully observable, and stationary environments, often neglecting to incorporate real-world complexities explicitly. In this paper, we introduce textttGym4ReaL, a comprehensive suite of realistic environments designed to support the development and evaluation of RL algorithms that can operate in real-world scenarios. The suite includes a diverse set of tasks that expose algorithms to a variety of practical challenges. Our experimental results show that, in these settings, standard RL algorithms confirm their competitiveness against rule-based benchmarks, motivating the development of new methods to fully exploit the potential of RL to tackle the complexities of real-world tasks.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods. Builds on 8 of its 32 references that are in the map. First posted on arXiv 30 Jun 2025.

Builds on

8 of 32 references.

References · 8

  1. 2017Proximal Policy Optimization Algorithmscited by 15,215
  2. 2017Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithmcited by 734
  3. 2021MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learningcited by 290
  4. 2020An empirical investigation of the challenges of real-world reinforcement learningcited by 77
  5. 2023POPGym: Benchmarking Partially Observable Reinforcement Learningcited by 62
  6. 2021FinRL: Deep Reinforcement Learning Framework to Automate Trading in Quantitative Financecited by 58
  7. 2021safe-control-gym: a Unified Benchmark Suite for Safe Learning-based Control and Reinforcement Learning in Roboticscited by 50
  8. 2022skrl: Modular and Flexible Library for Reinforcement Learningcited by 49

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026Reinforcement Learning in the Real World: A Survey of Statistical Challenges and Future Directions
  2. 2024Open RL Benchmark: Comprehensive Tracked Experiments for Reinforcement Learning
  3. 2025Robust Gymnasium: A Unified Modular Benchmark for Robust Reinforcement Learning
  4. 2024ARLBench: Flexible and Efficient Benchmarking for Hyperparameter Optimization in Reinforcement Learning
  5. 2021NeoRL: A Near Real-World Benchmark for Offline Reinforcement Learning
  6. 2025NeoRL-2: Near Real-World Benchmarks for Offline Reinforcement Learning with Extended Realistic Scenarios
  7. 2025ImagineBench: Evaluating Reinforcement Learning with Large Language Model Rollouts
  8. 2024Can we hop in general? A discussion of benchmark selection and design using the Hopper environment