RPGBENCH: Evaluating Large Language Models as Role-Playing Game Engines
Not on the map. Why?
Abstract (arXiv)
We present RPGBench, the first benchmark designed to evaluate large language models (LLMs) as text-based role-playing game (RPG) engines. RPGBench comprises two core tasks: Game Creation (GC) and Game Simulation (GS). In GC, an LLM must craft a valid and playable RPG world using a structured event-state representation, ensuring logical coherence and proper termination conditions. In GS, the LLM simulates interactive gameplay across multiple rounds while consistently updating states and enforcing game rules. To comprehensively assess performance, RPGBench integrates objective and subjective evaluation methodologies. Objective measures verify adherence to event mechanics and check variable updates without requiring human intervention. Subjective measures, such as content interestingness, action quality, and role-playing capability, are evaluated via an LLM-as-a-judge framework, where a strong LLM grades each candidate's outputs. Empirical results demonstrate that state-of-the-art LLMs can produce engaging stories but often struggle to implement consistent, verifiable game mechanics, particularly in long or complex scenarios. By combining structured, rule-based assessments with LLM-based judgments, RPGBench provides a new standard for evaluating how well LLMs can balance creativity, coherence, and complexity in text-based RPGs, opening avenues for more immersive and controllable interactive storytelling.
Key facts. Cited by 12 papers in the map (data through 14 Oct 2026). First posted on arXiv 1 Feb 2025.
Builds on
0 of 0 references.
No references here yet.
Built on by
Citing papers per year: 2025: 7; 2026: 5.
12 papers.
- 2025Population-Aligned Persona Generation for LLM-based Social Simulationcited by 21
- 2025Creation-MMBench: Assessing Context-Aware Creative Intelligence in MLLMcited by 14
- 2025Too Good to be Bad: On the Failure of LLMs to Role-Play Villainscited by 11
- 2025Codifying Character Logic in Role-Playingcited by 5
- 2025Moral Susceptibility and Robustness under Persona Role-Play in Large Language Modelscited by 4
- 2026Deriving Character Logic from Storyline as Codified Decision Treescited by 3
- 2025Shall We Play a Game? Language Models for Open-ended Wargamescited by 2
- 2026Mastering PokeGym: Graph-Guided Multimodal Evolution at Test Timecited by 1
- 2026Online Agent-as-a-Judge: Situation-Generating Evaluation for Interactive Agentscited by 1
- 2025What to Ask Next? Probing the Imaginative Reasoning of LLMs with TurtleSoup Puzzlescited by 0
- 2026BOOKMARKS: Efficient Active Storyline Memory for Role-playingcited by 0
- 2026Large-scale factor analysis shows machine intelligence is only partially interpretablecited by 0
- 2026Large-scale factor analysis shows machine intelligence is only partially interpretable29 Sep 2026
- 2026Online Agent-as-a-Judge: Situation-Generating Evaluation for Interactive Agents6 Jun 2026
- 2026BOOKMARKS: Efficient Active Storyline Memory for Role-playing13 May 2026
- 2026Mastering PokeGym: Graph-Guided Multimodal Evolution at Test Time9 Apr 2026
- 2026Deriving Character Logic from Storyline as Codified Decision Trees15 Jan 2026
- 2025Moral Susceptibility and Robustness under Persona Role-Play in Large Language Models11 Nov 2025
- 2025Too Good to be Bad: On the Failure of LLMs to Role-Play Villains7 Nov 2025
- 2025Shall We Play a Game? Language Models for Open-ended Wargames21 Sep 2025
- 2025Population-Aligned Persona Generation for LLM-based Social Simulation12 Sep 2025
- 2025What to Ask Next? Probing the Imaginative Reasoning of LLMs with TurtleSoup Puzzles14 Aug 2025
- 2025Codifying Character Logic in Role-Playing12 May 2025
- 2025Creation-MMBench: Assessing Context-Aware Creative Intelligence in MLLM18 Mar 2025