Implicit Geometry Representations for Vision-and-Language Navigation from Web Videos
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Abstract (arXiv)
Vision-and-Language Navigation (VLN) has long been constrained by the limited diversity and scalability of simulator-curated datasets, which fail to capture the complexity of real-world environments. To overcome this limitation, we introduce a large-scale video-instruction framework derived from web-based room tour videos, enabling agents to learn from natural human walking demonstrations in diverse, realistic indoor settings. Unlike existing datasets, our framework integrates both open-ended description-enriched trajectories and action-enriched trajectories reconstructed in 3D, providing richer spatial and semantic supervision. A key extension in this work is the incorporation of implicit geometry representations, which extract spatial cues directly from RGB frames without requiring fragile 3D reconstruction. This approach substantially improves data utilization, alleviates reconstruction failures, and unlocks large portions of previously unusable video data. Comprehensive experiments across multiple VLN benchmarks (CVDN, SOON, R2R, and REVERIE) demonstrate that our method not only sets new state-of-the-art performance but also enables the development of robust zero-shot navigation agents. By bridging large-scale web videos with implicit spatial reasoning, this work advances embodied navigation towards more scalable, generalizable, and real-world applicable solutions.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 73 of its 103 references that are in the map. First posted on arXiv 10 Mar 2026.
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References · 73
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38 more
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- 2026NavDreamer: Video Models as Zero-Shot 3D Navigators
- 2026GA-VLN: Geometry-Aware BEV Representation for Efficient Vision-Language Navigation
- 2023Object Goal Navigation with Recursive Implicit Maps
- 2025Dynam3D: Dynamic Layered 3D Tokens Empower VLM for Vision-and-Language Navigation
- 2026Exposing the Long-tail in Embodied Urban Navigation via Scalable Learning from In-the-Wild Videos ↗
- 2026Bridging the 2D-3D Gap: A Hierarchical Semantic-Geometric Map for Vision Language Navigation
- 2026VEGA: Learning Navigation VLAs from In-the-Wild Egocentric Video with Geometric Trajectory Supervision
- 2024Uni-NaVid: A Video-based Vision-Language-Action Model for Unifying Embodied Navigation Tasks