mlsanityData to 14 Oct 2026

GIFT: Games as Informal Training for Generalizable LLMs

arXiv 2601.05633 ↗First posted 9 Jan 2026cs.CLcited by 1

On the map: LLM reasoning → Reinforcement learning for reasoning

Abstract (arXiv)

Recent LLMs excel at formal tasks such as mathematical reasoning and code generation, but still struggle with broader abilities such as planning, creativity, and social intelligence. Inspired by human learning, where formal instruction and informal experience jointly shape intelligence, we introduce informal learning into LLM training and use games as annotation-free, feedback-driven environments. To cover diverse abilities including abstract reasoning, planning, creativity, and social interaction, we combine formal math tasks with three representative game tasks, including Matrix Games, TicTacToe, and Who's the Spy. However, directly mixing these tasks under a unified RL objective can blur task-specific learning signals and provides no explicit guidance for coordinating task-gradient directions. To combat these, we propose Coordinated Subtask Training (CST), which replaces a single mixed update with sequential subtask-specific updates, separating heterogeneous RL signals while implicitly promoting coordination among subtasks. Experiments on ability-oriented benchmarks show that game-based informal learning improves generalization beyond formal training alone, while CST further enhances multi-task RL by preserving in-domain subtask performance and improving broader general abilities. Code and data are publicly available.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Reinforcement learning for reasoning, one of 17 directions in LLM reasoning. Builds on 21 of its 71 references that are in the map. First posted on arXiv 9 Jan 2026.

Builds on

21 of 71 references.

Closest ancestors · 4

Same direction, newest first

  1. 2025Absolute Zero: Reinforced Self-play Reasoning with Zero Data6 May
  2. 2025SimpleRL-Zoo: Investigating and Taming Zero Reinforcement Learning for Open Base Models in the Wild24 Mar
  3. 2024Reinforcement Learning Enhanced LLMs: A Survey5 Dec
  4. 2023Let's Verify Step by Step31 May

Other references · 17

  1. 2020Measuring Massive Multitask Language Understandingcited by 7,963
  2. 2024HybridFlow: A Flexible and Efficient RLHF Frameworkcited by 2,057
  3. 2018On First-Order Meta-Learning Algorithmscited by 1,018
  4. 2020Aligning AI With Shared Human Valuescited by 723
  5. 2025RAGEN: Understanding Self-Evolution in LLM Agents via Multi-Turn Reinforcement Learningcited by 386
  6. 2025The Art of Scaling Reinforcement Learning Compute for LLMscited by 101
  7. 2024How Well Can LLMs Negotiate? NegotiationArena Platform and Analysiscited by 100
  8. 2023Can Large Language Models Serve as Rational Players in Game Theory? A Systematic Analysiscited by 92
  9. 2025AgentRL: Scaling Agentic Reinforcement Learning with a Multi-Turn, Multi-Task Frameworkcited by 62
  10. 2025RLVE: Scaling Up Reinforcement Learning for Language Models with Adaptive Verifiable Environmentscited by 50
  11. 2025Reinforcement Learning Meets Large Language Models: A Survey of Advancements and Applications Across the LLM Lifecyclecited by 35
  12. 2025Imbalanced Gradients in RL Post-Training of Multi-Task LLMscited by 20
5 more
  1. 2025Play to Generalize: Learning to Reason Through Game Playcited by 16
  2. 2024Large Language Model for Verilog Generation with Code-Structure-Guided Reinforcement Learningcited by 15
  3. 2025Exploring Large Language Models for Word Games:Who is the Spy?cited by 6
  4. 2025Multi-agent Undercover Gaming: Hallucination Removal via Counterfactual Test for Multimodal Reasoningcited by 4
  5. 2025TTT-Bench: A Benchmark for Evaluating Reasoning Ability with Simple and Novel Tic-Tac-Toe-style Gamescited by 3

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 1.

1 paper.

Similar, not cited

Close in wording, no citation either way

  1. 2025Empowering LLMs in Decision Games through Algorithmic Data Synthesis
  2. 2025TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model Reasoning
  3. 2026BotzoneBench: Scalable LLM Evaluation via Graded AI Anchors
  4. 2025Does Math Reasoning Improve General LLM Capabilities? Understanding Transferability of LLM Reasoning
  5. 2025LogicPuzzleRL: Cultivating Robust Mathematical Reasoning in LLMs via Reinforcement Learning
  6. 2025Towards Understanding Self-play for LLM Reasoning
  7. 2025Revisiting Reinforcement Learning for LLM Reasoning from A Cross-Domain Perspective
  8. 2024GAMEBoT: Transparent Assessment of LLM Reasoning in Games