Multi-agent Undercover Gaming: Hallucination Removal via Counterfactual Test for Multimodal Reasoning
On the map: LLM reasoning → Hallucination detection and mitigation
also in 1 more
Abstract (arXiv)
Hallucination continues to pose a major obstacle in the reasoning capabilities of large language models (LLMs). Although the Multi-Agent Debate (MAD) paradigm offers a promising solution by promoting consensus among multiple agents to enhance reliability, it relies on the unrealistic assumption that all debaters are rational and reflective, which is a condition that may not hold when agents themselves are prone to hallucinations. To address this gap, we introduce the Multi-agent Undercover Gaming (MUG) protocol, inspired by social deduction games like "Who is Undercover?". MUG reframes MAD as a process of detecting "undercover" agents (those suffering from hallucinations) by employing multimodal counterfactual tests. Specifically, we modify reference images to introduce counterfactual evidence and observe whether agents can accurately identify these changes, providing ground-truth for identifying hallucinating agents and enabling robust, crowd-powered multimodal reasoning. MUG advances MAD protocols along three key dimensions: (1) enabling factual verification beyond statistical consensus through counterfactual testing; (2) introducing cross-evidence reasoning via dynamically modified evidence sources instead of relying on static inputs; and (3) fostering active reasoning, where agents engage in probing discussions rather than passively answering questions. Collectively, these innovations offer a more reliable and effective framework for multimodal reasoning in LLMs. The source code can be accessed at https://github.com/YongLD/MUG.git.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Placed in Hallucination detection and mitigation, one of 17 directions in LLM reasoning. Builds on 9 of its 44 references that are in the map. First posted on arXiv 14 Nov 2025.
Builds on
9 of 44 references.
References · 9
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Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026Verify Before You Commit: Towards Faithful Reasoning in LLM Agents via Self-Auditingcited by 7
- 2026GIFT: Games as Informal Training for Generalizable LLMscited by 1
- 2026Mixture of Debaters: Learn to Debate at Architectural Level in Multi-Agent Reasoningcited by 1
- 2026DeAR: Decentralized Agentic Reasoning via Capability Grounding and Collaborative Thought Navigationcited by 0
- 2026DeAR: Decentralized Agentic Reasoning via Capability Grounding and Collaborative Thought Navigation18 Aug 2026
- 2026Mixture of Debaters: Learn to Debate at Architectural Level in Multi-Agent Reasoning28 Jun 2026
- 2026Verify Before You Commit: Towards Faithful Reasoning in LLM Agents via Self-Auditing9 Apr 2026
- 2026GIFT: Games as Informal Training for Generalizable LLMs9 Jan 2026
Similar, not cited
Close in wording, no citation either way
- 2026MARCH: Multi-Agent Reinforced Self-Check for LLM Hallucination
- 2024Towards Detecting LLMs Hallucination via Markov Chain-based Multi-agent Debate Framework
- 2025InEx: Hallucination Mitigation via Introspection and Cross-Modal Multi-Agent Collaboration
- 2026Collective Hallucination in Multi-Agent LLMs:Modeling and Defense
- 2024Counterfactual Debating with Preset Stances for Hallucination Elimination of LLMs
- 2026Hallucination Cascade: Analyzing Error Propagation in Multi-Agent LLM Systems
- 2026AgentHallu: Benchmarking Automated Hallucination Attribution of LLM-based Agents
- 2026Cascading Hallucination in Agentic RAG: The CHARM Framework for Detection and Mitigation