WearVox: An Egocentric Multichannel Voice Assistant Benchmark for Wearables
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Abstract (arXiv)
Wearable devices such as AI glasses are transforming voice assistants into always-available, hands-free collaborators that integrate seamlessly with daily life, but they also introduce challenges like egocentric audio affected by motion and noise, rapid micro-interactions, and the need to distinguish device-directed speech from background conversations. Existing benchmarks largely overlook these complexities, focusing instead on clean or generic conversational audio. To bridge this gap, we present WearVox, the first benchmark designed to rigorously evaluate voice assistants in realistic wearable scenarios. WearVox comprises 3,842 multi-channel, egocentric audio recordings collected via AI glasses across five diverse tasks including Search-Grounded QA, Closed-Book QA, Side-Talk Rejection, Tool Calling, and Speech Translation, spanning a wide range of indoor and outdoor environments and acoustic conditions. Each recording is accompanied by rich metadata, enabling nuanced analysis of model performance under real-world constraints. We benchmark leading proprietary and open-source speech Large Language Models (SLLMs) and find that most real-time SLLMs achieve accuracies on WearVox ranging from 29% to 59%, with substantial performance degradation on noisy outdoor audio, underscoring the difficulty and realism of the benchmark. Additionally, we conduct a case study with two new SLLMs that perform inference with single-channel and multi-channel audio, demonstrating that multi-channel audio inputs significantly enhance model robustness to environmental noise and improve discrimination between device-directed and background speech. Our results highlight the critical importance of spatial audio cues for context-aware voice assistants and establish WearVox as a comprehensive testbed for advancing wearable voice AI research.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 28 of its 34 references that are in the map. First posted on arXiv 25 Dec 2025.
Builds on
28 of 34 references.
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16 more
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Built on by
Citing papers per year: 2026: 7.
7 papers.
- 2026SocialOmni: Benchmarking Audio-Visual Social Interactivity in Omni Modelscited by 13
- 2026SUPERGLASSES: Benchmarking Vision Language Models as Intelligent Agents for AI Smart Glassescited by 6
- 2026Egocentric Co-Pilot: Web-Native Smart-Glasses Agents for Assistive Egocentric AIcited by 3
- 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Datacited by 3
- 2026AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalizationcited by 0
- 2026Do Audio LLMs Listen Before They Act? Diagnosing Acoustic-Context Gating in Voice Agentscited by 0
- 2026SAIL: Spatial Audio Intelligence with Large Language Models via Disentangled Acoustic-Spatial Encoding and Dual-Stream Q-Formercited by 0
- 2026SAIL: Spatial Audio Intelligence with Large Language Models via Disentangled Acoustic-Spatial Encoding and Dual-Stream Q-Former28 Sep 2026
- 2026Do Audio LLMs Listen Before They Act? Diagnosing Acoustic-Context Gating in Voice Agents26 Sep 2026
- 2026AI Smart Glasses for Wearable Intelligence: From Egocentric Sensing to Agentic Personalization17 Sep 2026
- 2026NymeriaPlus: Enriching Nymeria Dataset with Additional Annotations and Data19 Mar 2026
- 2026SocialOmni: Benchmarking Audio-Visual Social Interactivity in Omni Models17 Mar 2026
- 2026Egocentric Co-Pilot: Web-Native Smart-Glasses Agents for Assistive Egocentric AI1 Mar 2026
- 2026SUPERGLASSES: Benchmarking Vision Language Models as Intelligent Agents for AI Smart Glasses26 Feb 2026
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- 2025Lessons Learned from Developing a Privacy-Preserving Multimodal Wearable for Local Voice-and-Vision Inference ↗
- 2026Full-Duplex-Bench-v3: Benchmarking Tool Use for Full-Duplex Voice Agents Under Real-World Disfluency
- 2026SEA-LM: Egocentric Spatial Audio Understanding for Wearable Microphone Arrays
- 2025Talking Spell: A Wearable System Enabling Real-Time Anthropomorphic Voice Interaction with Everyday Objects ↗
- 2026EmbodiedHead: Real-Time Listening and Speaking Avatar for Conversational Agents