mlsanityData to 7 Oct 2026

Dreamcrafter: Immersive Editing of 3D Radiance Fields Through Flexible, Generative Inputs and Outputs

arXiv 2512.20129 ↗First posted 23 Dec 2025cs.HC cs.CVcited by 2

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Abstract (arXiv)

Authoring 3D scenes is a central task for spatial computing applications. Competing visions for lowering existing barriers are (1) focus on immersive, direct manipulation of 3D content or (2) leverage AI techniques that capture real scenes (3D Radiance Fields such as, NeRFs, 3D Gaussian Splatting) and modify them at a higher level of abstraction, at the cost of high latency. We unify the complementary strengths of these approaches and investigate how to integrate generative AI advances into real-time, immersive 3D Radiance Field editing. We introduce Dreamcrafter, a VR-based 3D scene editing system that: (1) provides a modular architecture to integrate generative AI algorithms; (2) combines different levels of control for creating objects, including natural language and direct manipulation; and (3) introduces proxy representations that support interaction during high-latency operations. We contribute empirical findings on control preferences and discuss how generative AI interfaces beyond text input enhance creativity in scene editing and world building.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 20 of its 56 references that are in the map. First posted on arXiv 23 Dec 2025.

Builds on

20 of 56 references.

References · 20

  1. 2021Learning Transferable Visual Models From Natural Language Supervisioncited by 33,456
  2. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  3. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,698
  4. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
  5. 2022InstructPix2Pix: Learning to Follow Image Editing Instructionscited by 2,591
  6. 2018Recurrent World Models Facilitate Policy Evolutioncited by 761
  7. 2024LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creationcited by 730
  8. 2023Nerfstudio: A Modular Framework for Neural Radiance Field Developmentcited by 596
  9. 2023Instruct-NeRF2NeRF: Editing 3D Scenes with Instructionscited by 482
  10. 2024CAT3D: Create Anything in 3D with Multi-View Diffusion Modelscited by 425
  11. 2023Shap-E: Generating Conditional 3D Implicit Functionscited by 379
  12. 2023GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splattingcited by 331
8 more
  1. 2024GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generationcited by 298
  2. 2024VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Realitycited by 175
  3. 2023LLMR: Real-time Prompting of Interactive Worlds using Large Language Modelscited by 39
  4. 2024Application of 3D Gaussian Splatting for Cinematic Anatomy on Consumer Class Devicescited by 16
  5. 2023WorldSmith: Iterative and Expressive Prompting for World Building with a Generative AIcited by 13
  6. 2023Style2Fab: Functionality-Aware Segmentation for Fabricating Personalized 3D Models with Generative AIcited by 11
  7. 2024VRCopilot: Authoring 3D Layouts with Generative AI Models in VRcited by 10
  8. 2024How People Prompt to Create Interactive VR Scenescited by 6

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.