mlsanityData to 7 Oct 2026

DesignPref: Capturing Personal Preferences in Visual Design Generation

arXiv 2511.20513 ↗First posted 25 Nov 2025cs.CV cs.AI cs.CLcited by 6

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Abstract (arXiv)

Generative models, such as large language models and text-to-image diffusion models, are increasingly used to create visual designs like user interfaces (UIs) and presentation slides. Finetuning and benchmarking these generative models have often relied on datasets of human-annotated design preferences. Yet, due to the subjective and highly personalized nature of visual design, preference varies widely among individuals. In this paper, we study this problem by introducing DesignPref, a dataset of 12k pairwise comparisons of UI design generation annotated by 20 professional designers with multi-level preference ratings. We found that among trained designers, substantial levels of disagreement exist (Krippendorff's alpha = 0.25 for binary preferences). Natural language rationales provided by these designers indicate that disagreements stem from differing perceptions of various design aspect importance and individual preferences. With DesignPref, we demonstrate that traditional majority-voting methods for training aggregated judge models often do not accurately reflect individual preferences. To address this challenge, we investigate multiple personalization strategies, particularly fine-tuning or incorporating designer-specific annotations into RAG pipelines. Our results show that personalized models consistently outperform aggregated baseline models in predicting individual designers' preferences, even when using 20 times fewer examples. Our work provides the first dataset to study personalized visual design evaluation and support future research into modeling individual design taste.

Key facts. Cited by 6 papers in the map (data through 7 Oct 2026). Builds on 37 of its 67 references that are in the map. First posted on arXiv 25 Nov 2025.

Builds on

37 of 67 references.

References · 37

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25 more
  1. 2017NIMA: Neural Image Assessmentcited by 387
  2. 2025HPSv3: Towards Wide-Spectrum Human Preference Scorecited by 196
  3. 2025RewardBench 2: Advancing Reward Model Evaluationcited by 136
  4. 2021Screen2Words: Automatic Mobile UI Summarization with Multimodal Learningcited by 119
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  14. 2024UICrit: Enhancing Automated Design Evaluation with a UICritique Datasetcited by 21
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  17. 2024UIClip: A Data-driven Model for Assessing User Interface Designcited by 14
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  19. 2021Say It All: Feedback for Improving Non-Visual Presentation Accessibilitycited by 9
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 5.

6 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2026DesignSense: A Human Preference Dataset and Reward Modeling Framework for Graphic Layout Generation
  2. 2024CrowdGenUI: Aligning LLM-Based UI Generation with Crowdsourced User Preferences
  3. 2024DracoGPT: Extracting Visualization Design Preferences from Large Language Models
  4. 2024ViPer: Visual Personalization of Generative Models via Individual Preference Learning
  5. 2025AesthetiQ: Enhancing Graphic Layout Design via Aesthetic-Aware Preference Alignment of Multi-modal Large Language Models
  6. 2026Personalize at Test Time: Learning User Preferences for Image Generation
  7. 2025Improving User Interface Generation Models from Designer Feedback
  8. 2026Can Vision Language Models Assess Graphic Design Aesthetics? A Benchmark, Evaluation, and Dataset Perspective