mlsanityData to 14 Oct 2026

Uplifting Table Tennis: A Robust, Real-World Application for 3D Trajectory and Spin Estimation

arXiv 2511.20250 ↗First posted 25 Nov 2025cs.CV cs.AI cs.LGcited by 3

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Abstract (arXiv)

Obtaining the precise 3D motion of a table tennis ball from standard monocular videos is a challenging problem, as existing methods trained on synthetic data struggle to generalize to the noisy, imperfect ball and table detections of the real world. This is primarily due to the inherent lack of 3D ground truth trajectories and spin annotations for real-world video. To overcome this, we propose a novel two-stage pipeline that divides the problem into a front-end perception task and a back-end 2D-to-3D uplifting task. This separation allows us to train the front-end components with abundant 2D supervision from our newly created TTHQ dataset, while the back-end uplifting network is trained exclusively on physically-correct synthetic data. We specifically re-engineer the uplifting model to be robust to common real-world artifacts, such as missing detections and varying frame rates. By integrating a ball detector and a table keypoint detector, our approach transforms a proof-of-concept uplifting method into a practical, robust, and high-performing end-to-end application for 3D table tennis trajectory and spin analysis.

Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 28 of its 44 references that are in the map. First posted on arXiv 25 Nov 2025.

Builds on

28 of 44 references.

References · 28

  1. 2015Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networkscited by 9,639
  2. 2020End-to-End Object Detection with Transformerscited by 7,414
  3. 2021Masked Autoencoders Are Scalable Vision Learnerscited by 7,403
  4. 2015You Only Look Once: Unified, Real-Time Object Detectioncited by 4,852
  5. 2021RoFormer: Enhanced Transformer with Rotary Position Embeddingcited by 4,703
  6. 2019Deep High-Resolution Representation Learning for Human Pose Estimationcited by 1,339
  7. 2022Token Merging: Your ViT But Fastercited by 1,021
  8. 2022ViTPose: Simple Vision Transformer Baselines for Human Pose Estimationcited by 456
  9. 2016Convolutional Pose Machinescited by 325
  10. 2019TrackNet: A Deep Learning Network for Tracking High-speed and Tiny Objects in Sports Applicationscited by 33
  11. 2022MonoTrack: Shuttle trajectory reconstruction from monocular badminton videocited by 24
  12. 2015What Players do with the Ball: A Physically Constrained Interaction Modelingcited by 17
16 more
  1. 2022Ball 3D Localization From A Single Calibrated Imagecited by 17
  2. 2024Table tennis ball spin estimation with an event cameracited by 11
  3. 2023Widely Applicable Strong Baseline for Sports Ball Detection and Trackingcited by 9
  4. 2024Segformer++: Efficient Token-Merging Strategies for High-Resolution Semantic Segmentationcited by 9
  5. 2023SpinDOE: A ball spin estimation method for table tennis robotcited by 8
  6. 2022Recognition of Freely Selected Keypoints on Human Limbscited by 5
  7. 2025LATTE-MV: Learning to Anticipate Table Tennis Hits from Monocular Videoscited by 5
  8. 2025TT3D: Table Tennis 3D Reconstructioncited by 5
  9. 2024Multi-Camera Asynchronous Ball Localization and Trajectory Prediction with Factor Graphs and Human Posescited by 4
  10. 2025Towards Ball Spin and Trajectory Analysis in Table Tennis Broadcast Videos via Physically Grounded Synthetic-to-Real Transfercited by 4
  11. 2022KaliCalib: A Framework for Basketball Court Registrationcited by 3
  12. 2023Towards Learning Monocular 3D Object Localization From 2D Labels using the Physical Laws of Motioncited by 3
  13. 2023Rink-Agnostic Hockey Rink Registrationcited by 3
  14. 2023Context-Aware 3D Object Localization from Single Calibrated Images: A Study of Basketballscited by 2
  15. 2025Where Is The Ball: 3D Ball Trajectory Estimation From 2D Monocular Trackingcited by 2
  16. 2025BlurBall: Joint Ball and Motion Blur Estimation for Table Tennis Ball Trackingcited by 1

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2026: 3.

3 papers.