Where Is The Ball: 3D Ball Trajectory Estimation From 2D Monocular Tracking
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Abstract (arXiv)
We present a method for 3D ball trajectory estimation from a 2D tracking sequence. To overcome the ambiguity in 3D from 2D estimation, we design an LSTM-based pipeline that utilizes a novel canonical 3D representation that is independent of the camera's location to handle arbitrary views and a series of intermediate representations that encourage crucial invariance and reprojection consistency. We evaluated our method on four synthetic and three real datasets and conducted extensive ablation studies on our design choices. Despite training solely on simulated data, our method achieves state-of-the-art performance and can generalize to real-world scenarios with multiple trajectories, opening up a range of applications in sport analysis and virtual replay. Please visit our page: https://where-is-the-ball.github.io.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 15 of its 58 references that are in the map. First posted on arXiv 6 Jun 2025.
Builds on
15 of 58 references.
References · 15
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.