Mesh Simplification For Unfolding
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Abstract (arXiv)
We present a computational approach for unfolding 3D shapes isometrically into the plane as a single patch without overlapping triangles. This is a hard, sometimes impossible, problem, which existing methods are forced to soften by allowing for map distortions or multiple patches. Instead, we propose a geometric relaxation of the problem: we modify the input shape until it admits an overlap-free unfolding. We achieve this by locally displacing vertices and collapsing edges, guided by the unfolding process. We validate our algorithm quantitatively and qualitatively on a large dataset of complex shapes and show its proficiency by fabricating real shapes from paper.
Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). First posted on arXiv 13 Aug 2024.
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.
- 2025PartUV: Part-Based UV Unwrapping of 3D Meshescited by 9
- 2026MeshTailor: Cutting Seams via Generative Mesh Traversalcited by 4
- 2026MeshTailor: Cutting Seams via Generative Mesh Traversal28 Mar 2026
- 2025PartUV: Part-Based UV Unwrapping of 3D Meshes20 Nov 2025