mlsanityData to 14 Oct 2026

Multi-Player Bandits Robust to Adversarial Collisions

arXiv 2211.07817 ↗First posted 15 Nov 2022cs.LG stat.MLcited by 1

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Abstract (arXiv)

Motivated by cognitive radios, stochastic Multi-Player Multi-Armed Bandits has been extensively studied in recent years. In this setting, each player pulls an arm, and receives a reward corresponding to the arm if there is no collision, namely the arm was selected by one single player. Otherwise, the player receives no reward if collision occurs. In this paper, we consider the presence of malicious players (or attackers) who obstruct the cooperative players (or defenders) from maximizing their rewards, by deliberately colliding with them. We provide the first decentralized and robust algorithm RESYNC for defenders whose performance deteriorates gracefully as tildeO(C) as the number of collisions C from the attackers increases. We show that this algorithm is order-optimal by proving a lower bound which scales as Omega(C). This algorithm is agnostic to the algorithm used by the attackers and agnostic to the number of collisions C faced from attackers.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 12 of its 30 references that are in the map. First posted on arXiv 15 Nov 2022.

Builds on

12 of 30 references.

References · 12

  1. 2018SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Banditscited by 47
  2. 2019A Practical Algorithm for Multiplayer Bandits when Arm Means Vary Among Playerscited by 25
  3. 2020Decentralized Multi-player Multi-armed Bandits with No Collision Informationcited by 25
  4. 2014Concurrent bandits and cognitive radio networkscited by 24
  5. 2018Multiplayer bandits without observing collision informationcited by 20
  6. 2021Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalizationcited by 18
  7. 2019Non-Stochastic Multi-Player Multi-Armed Bandits: Optimal Rate With Collision Information, Sublinear Withoutcited by 14
  8. 2020Selfish Robustness and Equilibria in Multi-Player Banditscited by 13
  9. 2019Multi-Player Bandits: The Adversarial Casecited by 11
  10. 2021Towards Optimal Algorithms for Multi-Player Bandits without Collision Sensing Informationcited by 11
  11. 2019Multi-User MABs with User Dependent Rewards for Uncoordinated Spectrum Accesscited by 10
  12. 2018Learning to Coordinate in a Decentralized Cognitive Radio Network in Presence of Jammerscited by 4

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