A High Performance, Low Complexity Algorithm for Multi-Player Bandits Without Collision Sensing Information
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Abstract (arXiv)
Motivated by applications in cognitive radio networks, we consider the decentralized multi-player multi-armed bandit problem, without collision nor sensing information. We propose Randomized Selfish KL-UCB, an algorithm with very low computational complexity, inspired by the Selfish KL-UCB algorithm, which has been abandoned as it provably performs sub-optimally in some cases. We subject Randomized Selfish KL-UCB to extensive numerical experiments showing that it far outperforms state-of-the-art algorithms in almost all environments, sometimes by several orders of magnitude, and without the additional knowledge required by state-of-the-art algorithms. We also emphasize the potential of this algorithm for the more realistic dynamic setting, and support our claims with further experiments. We believe that the low complexity and high performance of Randomized Selfish KL-UCB makes it the most suitable for implementation in practical systems amongst known algorithms.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 7 of its 14 references that are in the map. First posted on arXiv 19 Feb 2021.
Builds on
7 of 14 references.
References · 7
- 2018SIC-MMAB: Synchronisation Involves Communication in Multiplayer Multi-Armed Banditscited by 47
- 2015Optimal Regret Analysis of Thompson Sampling in Stochastic Multi-armed Bandit Problem with Multiple Playscited by 38
- 2020Decentralized Multi-player Multi-armed Bandits with No Collision Informationcited by 25
- 2014Concurrent bandits and cognitive radio networkscited by 24
- 2018Multiplayer bandits without observing collision informationcited by 20
- 2018Multi-Armed Bandit Learning in IoT Networks: Learning helps even in non-stationary settingscited by 17
- 2020Coordination without communication: optimal regret in two players multi-armed banditscited by 11
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.
- 2025Decentralized Asynchronous Multi-player Banditscited by 0
- 2026Bandit Learning in General Open Multi-agent Systemscited by 0
- 2026Bandit Learning in General Open Multi-agent Systems7 May 2026
- 2025Decentralized Asynchronous Multi-player Bandits30 Sep 2025