Zero-sum turn games using Q-learning: finite computation with security guarantees
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
This paper addresses zero-sum ``turn'' games, in which only one player can make decisions at each state. We show that pure saddle-point state-feedback policies for turn games can be constructed from dynamic programming fixed-point equations for a single value function or Q-function. These fixed-points can be constructed using a suitable form of Q-learning. For discounted costs, convergence of this form of Q-learning can be established using classical techniques. For undiscounted costs, we provide a convergence result that applies to finite-time deterministic games, which we use to illustrate our results. For complex games, the Q-learning iteration must be terminated before exploring the full-state, which can lead to policies that cannot guarantee the security levels implied by the final Q-function. To mitigate this, we propose an ``opponent-informed'' exploration policy for selecting the Q-learning samples. This form of exploration can guarantee that the final Q-function provides security levels that hold, at least, against a given set of policies. A numerical demonstration for a multi-agent game, Atlatl, indicates the effectiveness of these methods.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 5 of its 22 references that are in the map. First posted on arXiv 16 Sep 2025.
Builds on
5 of 22 references.
References · 5
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
- 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 268
- 2019Solving Discounted Stochastic Two-Player Games with Near-Optimal Time and Sample Complexitycited by 42
- 2019Feature-Based Q-Learning for Two-Player Stochastic Gamescited by 24
- 2020On Reinforcement Learning for Turn-based Zero-sum Markov Gamescited by 5
Built on by
Not cited yet.
Similar, not cited
Close in wording, no citation either way
- 2024Asymptotic Extinction in Large Coordination Games
- 2024Strategizing against Q-learners: A Control-theoretical Approach
- 2026Finite-Time Analysis of Q-Value Iteration for General-Sum Stackelberg Games
- 2026Mastering the Game of Go with Self-play Experience Replay
- 2026PAC Learning in Turn-Based Stochastic Games with Reachability Objectives: A Decentralized Private Approach via Expected Conditional Distance
- 2024Generalized Individual Q-learning for Polymatrix Games with Partial Observations
- 2024A Multi-Step Minimax Q-learning Algorithm for Two-Player Zero-Sum Markov Games
- 2024On the Stability of Learning in Network Games with Many Players