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On Reinforcement Learning for Turn-based Zero-sum Markov Games

arXiv 2002.10620 ↗First posted 25 Feb 2020cs.LG stat.MLcited by 5

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Abstract (arXiv)

We consider the problem of finding Nash equilibrium for two-player turn-based zero-sum games. Inspired by the AlphaGo Zero (AGZ) algorithm, we develop a Reinforcement Learning based approach. Specifically, we propose Explore-Improve-Supervise (EIS) method that combines "exploration", "policy improvement"' and "supervised learning" to find the value function and policy associated with Nash equilibrium. We identify sufficient conditions for convergence and correctness for such an approach. For a concrete instance of EIS where random policy is used for "exploration", Monte-Carlo Tree Search is used for "policy improvement" and Nearest Neighbors is used for "supervised learning", we establish that this method finds an varepsilon-approximate value function of Nash equilibrium in widetildeO(varepsilon-(d+4)) steps when the underlying state-space of the game is continuous and d-dimensional. This is nearly optimal as we establish a lower bound of widetildeOmega(varepsilon-(d+2)) for any policy.

Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). First posted on arXiv 25 Feb 2020.

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Citing papers per year: 2021: 3; 2022: 1; 2023: 0; 2024: 0; 2025: 1.

5 papers.