mlsanityData to 14 Oct 2026

CoachMe: Decoding Sport Elements with a Reference-Based Coaching Instruction Generation Model

arXiv 2509.11698 ↗First posted 15 Sep 2025cs.CL cs.AI cs.CVcited by 4

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Abstract (arXiv)

Motion instruction is a crucial task that helps athletes refine their technique by analyzing movements and providing corrective guidance. Although recent advances in multimodal models have improved motion understanding, generating precise and sport-specific instruction remains challenging due to the highly domain-specific nature of sports and the need for informative guidance. We propose CoachMe, a reference-based model that analyzes the differences between a learner's motion and a reference under temporal and physical aspects. This approach enables both domain-knowledge learning and the acquisition of a coach-like thinking process that identifies movement errors effectively and provides feedback to explain how to improve. In this paper, we illustrate how CoachMe adapts well to specific sports such as skating and boxing by learning from general movements and then leveraging limited data. Experiments show that CoachMe provides high-quality instructions instead of directions merely in the tone of a coach but without critical information. CoachMe outperforms GPT-4o by 31.6% in G-Eval on figure skating and by 58.3% on boxing. Analysis further confirms that it elaborates on errors and their corresponding improvement methods in the generated instructions. You can find CoachMe here: https://motionxperts.github.io/

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 32 of its 48 references that are in the map. First posted on arXiv 15 Sep 2025.

Builds on

32 of 48 references.

References · 32

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20 more
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Citing papers per year: 2026: 4.

4 papers.