Structuring GUI Elements through Vision Language Models: Towards Action Space Generation
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
Abstract (arXiv)
Multimodal large language models (MLLMs) have emerged as pivotal tools in enhancing human-computer interaction. In this paper we focus on the application of MLLMs in the field of graphical user interface (GUI) elements structuring, where they assist in processing user instructions based on screen contents. Despite the promise of MLLMs, their performance in precisely generating UI element coordinates, a critical aspect of GUI understanding, is hindered by the nature of next-token prediction training. This challenge arises from the semantic void surrounding numerical UI coordinates in language representation spaces, necessitating a substantial and diverse dataset to bolster visual module capabilities. To address these limitations, we introduce an IoU-Augmented Maximum Likelihood (IAML) training paradigm. Specifically, our approach involves a novel pipeline for IoU-based coordinate sampling to augment the training data, which considers the proximity to ground truth coordinates. This data augmentation strategy is then employed to fine-tune MLLMs under the IAML paradigm, which is designed to mitigate the exposure bias problem inherent in traditional maximum likelihood estimation. Through extensive experiments, we demonstrate the superior performance of our IAML training approach over traditional training paradigms.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 21 of its 28 references that are in the map. First posted on arXiv 22 Aug 2025.
Builds on
21 of 28 references.
Closest ancestors · 6
Same direction, newest first
- 2024OS-ATLAS: A Foundation Action Model for Generalist GUI Agents30 Oct
- 2024Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents7 Oct
- 2024MobileVLM: A Vision-Language Model for Better Intra- and Inter-UI Understanding23 Sep
- 2024Ferret-UI: Grounded Mobile UI Understanding with Multimodal LLMs8 Apr
- 2024ScreenAI: A Vision-Language Model for UI and Infographics Understanding7 Feb
- 2023CogAgent: A Visual Language Model for GUI Agents14 Dec
Other references · 15
- 2023Visual Instruction Tuningcited by 7,792
- 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,151
- 2023A Survey on Large Language Model based Autonomous Agentscited by 2,203
- 2023WebArena: A Realistic Web Environment for Building Autonomous Agentscited by 1,908
- 2023The Rise and Potential of Large Language Model Based Agents: A Surveycited by 1,422
- 2023A Survey on Multimodal Large Language Modelscited by 898
- 2023MiniGPT-v2: large language model as a unified interface for vision-language multi-task learningcited by 617
- 2024SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agentscited by 553
- 2024Mobile-Agent: Autonomous Multi-Modal Mobile Device Agent with Visual Perceptioncited by 283
- 2024Android in the Zoo: Chain-of-Action-Thought for GUI Agentscited by 156
- 2019Generalization in Generation: A closer look at Exposure Biascited by 123
- 2024AgentGym: Evolving Large Language Model-based Agents across Diverse Environmentscited by 120
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- 2026Zoom to Essence: Trainless GUI Grounding by Inferring upon Interface Elements
- 2023ILuvUI: Instruction-tuned LangUage-Vision modeling of UIs from Machine Conversations
- 2024GUI-World: A Video Benchmark and Dataset for Multimodal GUI-oriented Understanding
- 2025SparkUI-Parser: Enhancing GUI Perception with Robust Grounding and Parsing
- 2025MP-GUI: Modality Perception with MLLMs for GUI Understanding
- 2026Towards GUI Agents: Vision-Language Diffusion Models for GUI Grounding
- 2024V-Zen: Efficient GUI Understanding and Precise Grounding With A Novel Multimodal LLM
- 2025AutoGUI: Scaling GUI Grounding with Automatic Functionality Annotations from LLMs