mlsanityData to 7 Oct 2026

Towards GUI Agents: Vision-Language Diffusion Models for GUI Grounding

arXiv 2603.26211 ↗First posted 27 Mar 2026cs.CV cs.AIcited by 2

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

also in 2 more
Abstract (arXiv)

Autoregressive (AR) vision-language models (VLMs) have long dominated multimodal understanding, reasoning, and graphical user interface (GUI) grounding. Recently, discrete diffusion vision-language models (DVLMs) have shown strong performance in multimodal reasoning, offering bidirectional attention, parallel token generation, and iterative refinement. However, their potential for GUI grounding remains unexplored. In this work, we evaluate whether discrete DVLMs can serve as a viable alternative to AR models for GUI grounding. We adapt LLaDA-V for single-turn action and bounding-box prediction, framing the task as text generation from multimodal input. To better capture the hierarchical structure of bounding-box geometry, we propose a hybrid masking schedule that combines linear and deterministic masking, improving grounding accuracy by up to 6.1 points in Step Success Rate (SSR) over the GUI-adapted LLaDA-V trained with linear masking. Evaluations on four datasets spanning web, desktop, and mobile interfaces show that the adapted diffusion model with hybrid masking consistently outperforms the linear-masked variant and performs competitively with autoregressive counterparts despite limited pretraining. Systematic ablations reveal that increasing diffusion steps, generation length, and block length improves accuracy but also increases latency, with accuracy plateauing beyond a certain number of diffusion steps. Expanding the training data with diverse GUI domains further reduces latency by about 1.3 seconds and improves grounding accuracy by an average of 20 points across benchmarks. These results demonstrate that discrete DVLMs are a promising modeling framework for GUI grounding and represent an important step toward diffusion-based GUI agents.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 49 of its 52 references that are in the map. First posted on arXiv 27 Mar 2026.

Builds on

49 of 52 references.

Closest ancestors · 6

Same direction, newest first

  1. 2025R-VLM: Region-Aware Vision Language Model for Precise GUI Grounding8 Jul
  2. 2025GUI-R1 : A Generalist R1-Style Vision-Language Action Model For GUI Agents14 Apr
  3. 2025ScreenSpot-Pro: GUI Grounding for Professional High-Resolution Computer Use4 Apr
  4. 2024OS-ATLAS: A Foundation Action Model for Generalist GUI Agents30 Oct
  5. 2024Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents7 Oct
  6. 2023CogAgent: A Visual Language Model for GUI Agents14 Dec

Other references · 43

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31 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2026: 2.

2 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2025Chain-of-Ground: Improving GUI Grounding via Iterative Reasoning and Reference Feedback
  2. 2025MEGA-GUI: Multi-stage Enhanced Grounding Agents for GUI Elements
  3. 2025How Auxiliary Reasoning Unleashes GUI Grounding in VLMs
  4. 2025DiMo-GUI: Advancing Test-time Scaling in GUI Grounding via Modality-Aware Visual Reasoning
  5. 2024Aria-UI: Visual Grounding for GUI Instructions
  6. 2024V-Zen: Efficient GUI Understanding and Precise Grounding With A Novel Multimodal LLM
  7. 2025GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents
  8. 2024GUICourse: From General Vision Language Models to Versatile GUI Agents