DriveEnv-NeRF: Exploration of A NeRF-Based Autonomous Driving Environment for Real-World Performance Validation
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Abstract (arXiv)
In this study, we introduce the DriveEnv-NeRF framework, which leverages Neural Radiance Fields (NeRF) to enable the validation and faithful forecasting of the efficacy of autonomous driving agents in a targeted real-world scene. Standard simulator-based rendering often fails to accurately reflect real-world performance due to the sim-to-real gap, which represents the disparity between virtual simulations and real-world conditions. To mitigate this gap, we propose a workflow for building a high-fidelity simulation environment of the targeted real-world scene using NeRF. This approach is capable of rendering realistic images from novel viewpoints and constructing 3D meshes for emulating collisions. The validation of these capabilities through the comparison of success rates in both simulated and real environments demonstrates the benefits of using DriveEnv-NeRF as a real-world performance indicator. Furthermore, the DriveEnv-NeRF framework can serve as a training environment for autonomous driving agents under various lighting conditions. This approach enhances the robustness of the agents and reduces performance degradation when deployed to the target real scene, compared to agents fully trained using the standard simulator rendering pipeline.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 23 Mar 2024.
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Citing papers per year: 2024: 2; 2025: 3; 2026: 2.
7 papers.
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- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstructioncited by 9
- 2024Robotic Learning in your Backyard: A Neural Simulator from Open Source Componentscited by 1
- 2025DiffPhysCam: Differentiable Physics-Based Camera Simulation for Inverse Rendering and Embodied AIcited by 0
- 2026EDoF-NeRF: extended depth-of-field neural radiance fields using a coded aperture cameracited by 0
- 2026EDoF-NeRF: extended depth-of-field neural radiance fields using a coded aperture camera17 Jun 2026
- 2026AdaGaR: Adaptive Gabor Representation for Dynamic Scene Reconstruction2 Jan 2026
- 2025See, Point, Fly: A Learning-Free VLM Framework for Universal Unmanned Aerial Navigation26 Sep 2025
- 2025LongSplat: Robust Unposed 3D Gaussian Splatting for Casual Long Videos19 Aug 2025
- 2025DiffPhysCam: Differentiable Physics-Based Camera Simulation for Inverse Rendering and Embodied AI12 Aug 2025
- 2024Neural Fields in Robotics: A Survey26 Oct 2024
- 2024Robotic Learning in your Backyard: A Neural Simulator from Open Source Components25 Oct 2024